Focus on taking out SHIELD Security early.
If Mordo heal blocks many, slow your pace until the heal blocks wear off.
Try to kill Quake before her second turn to prevent Slows
Don't attack Pyro with small attacks.
Do your best to prevent Magneto from taking a turn.
If you decide to use Villain characters on this node, you MUST deal with Punisher befor he uses his Ultimate on his first turn. The setup of this node is quite tricky with two Crossbones on either ends and a SHIELD Security in the middle. It might take some experimenting to get the right combination of damage to take out Punisher if you're intent on taking Villains in.
There are many Crossbones on this node and your goal is to disable them while taking out real damage threats. As long as you kill them before they use their Ultimate on their second turn, that is all that's needed.
Kill SHIELD Security as soon as possible or else he might prevent you from controlling the match.
Try to kill Mercenary Lieutenant as soon as possible to prevent his Special from neutralizing your control.
Mercenary Sniper will hurt a lot from his first turn special so try to disable him before his turn.
Don't forget to deal with Iron Fist before his ult on turn two.
Focus on bringing Juggernaut to the red before he can Taunt if you can. He becomes much harder to kill after taunting.
Black Panther is always a threat, but the existence of Ms Marvel complicated killing him early. Try to strip his Offense Up and leave him alone until after his Ultimate.
Kill Ms Marvel to prevent her from saving your intended targets with her auto-Taunt.
Try to deal with Sabretooth quickly in the next wave as his Bleeds can cause quite a bit of damage.
Focus Deadpool next to prevent his second turn execute from killing someon of value. Only focus him if he has your undivided attention as he will heal from any debuffs applied to him.
Try to land an Offense Down on Mordo to reduce the changes of Heal Block landing.
Feel free to move slowly after Hand Sentry is down to get your cooldowns back.
Try to kill SHIELD Operative before the second wave drops to prevent her from saving your focus.
Try to kill Black Widow immediately on the 2nd wave drop.
Control Juggernaut. If you can Disrupt or Ability Block him, you can leave him alone.
With Offense Down and Defense Up on your Team, Strange should have a hard time flipping buffs on a strong team. Even if he does, Thanos should be safe.
Storm will Special after two charges. Prevent her from hitting that.
Don't attack Pyro with small attacks.
Try to kill Quake before her second turn to prevent Slows.
You can leave the Thors for last because they are slow, but make sure you get to them before they use Ultimate.
Kill Ms Marvel first to prevent her from interfering with your attacks.
Next kill drops wave two so try and slow your attacks to get Black Widow to come out of stealth.
Kill the next Ms Marvel to prevent her from interfering with your attacks.
Try and kill Black Widow at the first opportunity.
If using Yo-Yo, note that Nebula assists and Kree Oracle's Special assist will not proc Yo-Yo's Offense Down so those attacks will be deadly.
Offense Down on Sabretooth over Carnage since we will chain through your team.
Control Juggernaut. You can leave him alone after you take him to the red - you just need to kill him before he uses Ultimate.
Control and kill Strange before he flips.
Try to kill or control Venom before he uses Ultimate.
Control the final Juggernaut while eliminating the remaining threats.
Focus on killing Venom first.
Leave Nobu's summons up to delay the next wave from dropping.
Try and kill Miles before he goes back into stealth since it will be hard to control him at that point.
Do your best to prevent the Green Goblins from stacking because they will rip through your buffs on Spiderverse character turns.
Focus on killing SHIELD troopers. Kill the right one first since first kill drops the second wave and there is another Trooper on the right side
Try to make your next kills the remaining Troopers and SHIELD Securities. If you have a choice, attack the Security on the right to take less retaliation damage.
Focus on killing Mordo in the final wave.
If you are using Villains like Ultron or Minn-Erva, it's very important that Punisher does not get to use Ultimate. It will be hard to recover that late in the node.
Focus on buffing your team and debuffing the first wave. Two kills will drop the next wave.
Do not let Iron Fist use Ultimate unless he has Offense Down and your team has Defense Up
Don't let Punisher use Ultimate.
Miles is hard to hit with Offense Down if you don't have Yo-Yo. If you're using Ultron, hold his summon until after Miles' uses Ultimate.
Don't let multiple Carnages exist on screen at the same time. Their passives will supercharge each other.
In the final wave you'll want to focus Venom to prevent the heal block, Punisher to stop his Ultimate, and Miles to stop his Ultimate. It is likely that you will get hit from Miles' Ultimate.
Ebony Maw is a great choice for this node due to his passive interaction with Hero Controllers. To gain charge with him, you will have to advance from the right side of the column to this node. Also highly recommended is Thanos for his high resistance taunt.
Use Maw's Special to apply Defense Up and Offense Down on the enemies. Pairing this with Thanos means that he can protect you after Strange flips your buffs. Without charge, Scarlet Witch will extend the negative effects, so it's highly recommended that the right side player takes this node.
Get through Drax as quickly as possible and kill Vision. You will want to kill Scarlet Witch before she redistributes health.
In the next wave, kill Pyro ideally before he moves, control Hand Sentry, and don't forget to kill Strange before his third turn.
When Magneto drops, kill him as soon as possible. The more Brotherhood members you kill before he drops will give you more time.
Control Juggernaut, but try to not hit him until Magneto is down.
In the final wave, break through Drax as quickly as possible and eliminate Mordo and then the damage threats as quickly as possible.
If you cannot control Juggernaut, focus him as soon as Magneto is dead since his taunt is difficult to break through. If you get him to the red, he will not taunt.
If you do not have Yo-Yo for this node, ensure that most characters are nearly full and that Ultron is topped off for the revive.
Take out Drax unless you can disrupt and ignore him.
Focus on killing the Vision and Scarlet Witch combo and controlling Venom. The Scarlet Witch and Vision combo is deadly on their second turn so you have time to deal with Venom first if you'd like.
Get through the final Drax's taunt as quickly as possible to pick off all the remaining targets. If the field is slow, focus on the new drops (Spider-Man and Ravager Stitcher).
Eliminate Ms Marvel early to prevent her from interfering with your attacks.
If you can kill the Hawkeyes before they use their special on their first turn, that is ideal. Otherwise, eliminate them before they use their Ultimate on their third turn.
Eliminate the next Ms Marvel as quickly as possible.
Control Luke Cage and Hand Sentry to prevent them from stopping you from controling the field.
This is like a mini-version of Backstreet Brawlers.
Don't let Punisher use his Ultimate.
Don't let multiple Carnages exist on screen at the same time. Their passives will supercharge each other.
Black Bolt is a great choice for this node to neutralize Nick Fury.
Kill Nick Fury before he spreads buffs if you don't have Black Bolt. Otherwise focus Shield Trooper.
Kill Crossbones before he can use Ultimate.
Again in the final wave, focus Nick Fury if you don't have Black Bolt, otherwise, the SHIELD Trooper.
Control Crossbones while dealing with the SHIELD Assaults.
Do your best to kill Punisher before he uses Ultimate.
If you can kill Black Widow, take that opportunity - otherwise kill SHIELD Trooper.
Ideally, you kill Black Widow before the next wave drops.
Kill War Machine before he gets to go.
Keep note of the turns on the Mercenary Riot Guards. They are slow, but their taunts are on short two turn cooldowns
In the final wave, if you can kill Mercenary Lieutenant before he uses Special, that is ideal.
Focus on killing damage threats (Mercenary Sniper, Rocket Raccoon, War Machine) before dealing with Hydra Sniper. Hydra Sniper buffs on his first turn so they won't be dealing damage directly.
Black Bolt is a great choice for this node due to the number of Villain Tech enemies.
The opening on this node is quite important. Maw Ultimate is my preferred opener as it allows you to kill War Machine with Ultron and Black Bolt.
Focus War Machine over Iron Man if you can only kill one before their turns due to his passive applying taunt and piercing damage on his Special.
Try and eliminate the Accelerators as quickly as possible to keep control on your side.
Otherwise, focus on killing Iron Mans and War Machines.
Leave the Fabricators for last since they will heal first turn giving you time to mow down the others.
It is imperative to control and kill Black Panthers and Gamoras on this node. If you don't, they can end your run in a blink.
Kill Rocket Racoon before he uses Ultimate.
Leave the AIM Infectors until the end. Getting hit by an attack sucks, but they won't do much otherwise.
Try to eliminate Loki as soon as possible since he reduces your Resistance.
Kill the second Gamora before the final wave drops.
Cut through Drax as quickly as possible and focus on Black Panther.
Miles will definitely cause issues as always especially if you don't have Yo-Yo. Try and hold Ultron's Special until after he uses Ultimate if you are using Ultron.
Black Bolt is a great choice for this node due to his Passive neutralizing Nick Fury's buffs. This node can have a tendency to go south quickly if SHIELD Assault strips Defense Up and SHIELD Security attacks that same target.
Focus down SHIELD Security first to prevent him from interfering with your play.
Only focus Deadpool if you intend to kill him. The best chance is after applying Slow to him when he has low turn meter. You'll want to kill him before he uses his special, but if you're using Ultron, it's likely that his special will hit an Ultron summon.
If you need time to build up your ability charges, keep Fury's summons around as they count on the character limit to drop subsequent waves.
Kill SHIELD Trooper in the next wave as quickly as possible. while controller Hand Sentry. If you can also prevent Mystique from taking a turn, that will help you avoid some burst damage.
Kill Loki when he drops and then focus on Deadpool.
When the final wave drops, focus on killing SHIELD Trooper as quickly as possible. If you have big aoe attacks saved, try to use them to kill Trooper through SHIELD Security's auto Taunt.
Kill SHIELD Security next and then the remaing enemies.
I highly recommend NOT using Black Bolt on this node unless you have a way to guarantee the opening Lokis will not mind control a target that won't die to two Black Bolt assists. Ensure that if you use Ultron, his health is topped off for the node.
This node is about controlling the enemy waves before they debuff, cleanse, and heal block you to death. They don't necessarily deal that much damage, but will wear you down unless you stop them.
Jessica Jones are the primary targets in the first wave. They will cleanse on their second turn throwing your control away. They also boost the resistance of enemies by 15% apiece.
Do your best to control and kill the Mordos as they drop, but if they hit you with the heal block it's not the end of the world.
Prioritize Mystiques as they drop as they might cause a death with their mind control.
If you have Maw, you can take advantage of his passive Immunity application on Controller kill by killing Mantises or Jessica Jones'. This is a way to mitigate the Heal Block from the Mordos
Control the Juggernaut in the final wave and prevent him from taunting and using his Ultimate.
Control Hand Sentry in the opening for a smooth experience. If you take him to about 10% health (lower than just red which is 25%, he will not use Special).
Try to kill Black Widow before she can use her Special. To do this, you will have to enter with a charged Ebony Maw. Otherwise focus on Mystique.
First kill drops the second way with a second Hand Sentry. If you cannot control the Hand Sentries, you will want try and delay the first kill to establish control.
In the final wave, you can kill the Mantis before Miles' Ultimate to gain barrier and Immunity through the attack.
The ability to control the Hulks on this node is paramount to success.
Kill War Machine first to prevent his passive Taunts from applying to your team.
With Hulk, the ideal way I've found to deal with him is to get him as close to 50% as possible and then hit him with a big burst attack like Ultron Ultimate or Black Bolt Special. If this puts him in the red, he will just Basic instead of Special allowing you to bypass him dancing around the 50% health line and prevents the Offense Up Ultimate. DON'T do this if he already used his Special as he will use Ultimate instead of Basic and it will have Offense Up guaranteed.
Try to kill the Green Goblins before they use their Ultimate. Ideally you want to not have more than one on the screen at a time, but since they are the only Spiderverse characters and they are slow, these will not get many turns.
Kill Strange before he uses his Special.
The final wave is fairly slow so you can kill them in order of turns. Don't let SHIELD Assault go and don't let Vision use his Ultimate on his second turn.
Control Hand Sentry in the opening for a smooth experience. If you take him to about 10% health (lower than just red which is 25%, he will not use Special).
Offense Down on Strange and Defense Up on your team should help mitigate his ability to flip your buffs.
Try to kill Black Widow before she stealths.
Control or kill Ant-Man before he uses Ultimate. Try to kill him before more Wasps drops as he gives her Evade on spawn.
Ideally, you can deal with the Wasps as them come down. They are hard to hit, but are easy to kill if you land a couple of hits.
Keep track of Bulleye's turns as his Ultimate on his third turn hurts a lot.
Try and control the Hand Sentry in the final wave while dispatching Strange before he uses Special.
Remember that Hydra Sniper will only buff on his first turn, so as long as the damage threats are gone, you can leave him alone until his second turn.
This node features big bodies and big damage. The opening sequence is very important. Ensure that if you use Ultron, his health is topped off for the node due to numerous aoe attacks. Due to the health on the node, you will likely have to move very quickly to clear the node.
Ideally you open with Symbiote Spider Man's Ultimate on Ronan which will prevent his cleanse. I personally also like using Maw's Ultimate as well to sap turn meter away giving you time to deal with the threats. It may seem like a waste to stack the slows like that, but it buys just enough time to deal with the first threat - War Machine.
You want to kill War Machine as quickly as possible to prevent his passive from applying Taunt on your team.
Do your best to apply Defense Down to Juggernaut. before he taunts and burn him down before he gets to use Ultimate.
Do your best to not proc Hulk's Ultimate if he does not have Offense Down.
Kill Ronan before he uses his Special. If he does, you can leave his summons around to delay the next wave drop.
Control Kingpin, but ideally you can ignore him. If you can stun him with Symbiote Spider-Man, he will likely never take a turn.
Focus on killing the Pyros and Carnages.
Control Juggernaut.
Kill Quake before she uses Basic on her second turn. (It will be first turn if Maw is charged).
Kill Green Goblins before they use their Ultimate on their third turn.
Kill Gamora as early as possible to prevent her from getting out of hand.
Nebulas can stack damage quickly if they hit a lot of assists. Consider killing them if this is killing you. Yo-Yo based comps might struggle with this since her assists will not have Offense Down.
You can mostly ignore Wolverine and Sabretooth, but do not let Wolverine use his Ultimate on his third turn if he is under 50%.
When the second wave drops, focus on Mystique to prevent her mind control from killing one of your members.
Daredevils can do massive damage if not dealt with.
Do not let Iron Fist use his Ultimate if possible. Remember that if he heals, he immediately gains 30% turn meter so his Ultimate comes even quicker. He will heal if ANYONE needs a heal, not just City Heroes (Even though others are not healed).
Ensure that your team is nearly full and Ultron is topped off if you use him on this node. Daredevil can one shot Ultron and Shuri with his initial Ultimate hit.
I personally do not like using Phoenix on this node due to Hawkeye de-stealthing other targets making it difficult to summon Dark Phoenix reliably early.
First kill drops the second wave and ideally you kill Vision first to prevent him from using his Ultimate with Scarlet Witch on the board.
Focus on killing Venom in the next wave and making sure that Scarlet Witch does not use her Special.
Deal with Green Goblin and Yondu before their Ultimates if you can to prevent the aoe damage.
When the final wave drops, ensure that you can debuff the Daredevil before he rips through your team.
Kill Vision before he can use Ultimate and Scarlet Witch before she can Special
Take care with Hawkeye since his buff strip can leave targets bare for an execute.
Coming soon™
I will use Maw's Special turn one to apply the Offense Downs and Defense Ups even though Strange will Special turn one. In my experience, he usually does not end up flipping too many buffs and Thanos is my extra insurance that the enemies don't tear through the rest of my team.
Try and deal with the Cables before they can use their Ultimates on their second turns.
Kill Strange before his third turn to prevent his Ultimate.
If you can, kill Spider-Man in the mix, but focus on killing Carnage before the final wave's Carnage drops.
Kill Strange in the final wave immediately to prevent him from using Special.
Do your best to prevent both Carnages from being on the screen at the same time. They can tear through your team together if the conditions are right especially with Cables that do aoe damage on their first attack.
Remember that the counters applied from Cable, if triggered, will not be affected by Yo-Yo's passive and can do massive damage.
Maw is a great choice for this node due to his passive. When charged, it's a huge asset as it allows you to avoid getting Strange's buff flips extended. Thanos is great when paired with Maw for this node as extra insurance against the buff flip.
Avoid hitting either Spider-Man as a dodge will trigger Spider-Man's passive and push Miles to go before Ebony Maw.
Use Special with Ebony Maw to apply Defense Up and Offense Down on the field. Even if Strange flips a majority of the buffs, Thanos should protect the team.
Focus on killing SHIELD Security first to prevent him from interfering with you.
Use Maw's Ultimate next turn to try and get all of your teammates and lose their debuffs from Strange's flip to go before Scarlet Witch uses her Ultimate.
Spread your attacks out until after Scarlet Witch uses her health redistribute. Kill Strange and Scarlet Witch to trigger the next wave.
Stun Mordo with Symbiote Spider-Man and focus on killing SHIELD Trooper and then Vision. Killing two will drop the last wave.
Try to prevent Vision from using his ultimate. Maw's charges will help with extending the deadline on that.
When the final wave drops, focus on eliminating SHIELD Trooper and SHIELD Security.
If you can extend Mordo's stun, you can leave him for the end.
This node features high damage output and nearly every attack threatens to kill someone. Luckily, the entire field is slow. The fastest character is Sabretooth with 101 speed which is fairly slow. Next is Mercenary Lieutenant with 100 speed and everyone else is less than 100 speed. This makes aoe Slow VERY strong on this node.
The opening for this node is quite important with the trio of Black Bolt, Hela, and Symbiote Spider-Man.
Nick Fury will summon on his first turn and get Disrupted by Black Bolt. Next extend that disrupt with Symbiote Spider-Man, and finally spread his debuffs with Hela to the entire field.
Assuming the setup above, spend the rest of the rotation chipping Sabretooth down such that you can kill him with Black Bolt on his second turn. Kingpin and Nick Fury will use their Ultimates for no effect, and Mercenary Riot Guard will use his Special for no effect.
This lines up the next wave drop with Symbiote Spider-Man's turn sooner so you can stun Magneto quickly and Disrupt Juggernaut with Hela. Try to not hit Juggernaut when Magneto is on the field to prevent him from gaining 20% turn meter per attack.
Kill Mercenary Lieutenant before he can use his Special.
If you can kill SHIELD Assault before she uses her Special, that is ideal, but the priority in the last wave is Pyro. Ideally you kill him before he uses his Special since the bleeds will hurt a lot.
Don't forget about Wolverine. Make sure to kill him before his third turn or his Ultimate will likely one shot someone.
Ensure that your team is nearly full and Ultron is topped off if you use him on this node. Korath can nearly one-shot him even with Yo-Yo on the field. She is somewhat necessary to ensure a smooth opening. Ideally you want Symbiote Spider-Man with his Ultimate charged as well. Black Bolt is also a great choice for this node due to the number of Villain Tech enemies.
Try to knock off Korath's Speed Up to slow him down.
Use Symbiote Spider-Man Ultimate on Ronan to prevent the cleanse.
Kill Ronan before he gets a turn. You'll want to try and strip the Hydra Armored Guards' taunts as well so that you don't drop the second wave while stuck behind them.
Even if you don't have a taunter on your team, Korath can apply taunt which will trigger Cyborg's passive. Try and strip those Offense Ups before they go, or kill them outright.
Try and deal with Korath before he gets to attack in the last wave.
Maw is a fantastic choice for the node especially if he is charged. If he is charged, it helps you a great deal with the opening of this node. If you have Black Bolt with his Ultimate ready, it helps quite a bit as well.
Focus on killing Black Widow first if you can.
Ideally you want to kill the Pyros as soon as you can and the Storms before they use Special on their third turn.
On the final wave drop, focus on killing the SHIELD Troopers while controlling the Sabretooths and Juggernaut.
Kill Quake before she Basics (first turn with Maw charge, second turn without).
Ensure that your team is nearly full and Ultron is topped off if you use him on this node. Daredevil can one shot Ultron and Shuri with his initial Ultimate hit.
You will likely have to kill Hand Sentry first unless you can bring Symbiote Spider-Man to stun him.
If you can weather the Daredevil, focus on killing Green Goblin so that he doesn't make it to his third turn to use Ultimate.
Focus on Venom when he drops to prevent his Ultimate.
Try and control Hand Sorceress to prevent her from preventing you from killing your intended target.
In the final wave, you want to try to kill Venom before Hand Sentry hides him.
Be wary of the Hand Assassins. While they are mostly forgettable, their Special hits for massive damage and Heal Blocks for THREE turns. Thanos is a great way of mitigating the pain of the Heal Block, but you'll have to ensure you can keep Defense Up on him or else he will die.
I will likely record a new video when I get slightly stronger, as running a Hela + Thanos combo can lead to inconsistency due to Hela's summon potentially stealing energy that Thanos and Ebony Maw need.
This strategy hinges around a couple of key points that I'll enumerate. Maw needs to be charged.
Shuri and Maw Special. Thanos Taunt. Use Symbiote Spider-Man to extend the Ability Block on Star-Lord and spread it with Hela.
Focus on Black Widow next as first kill drops the next wave.
When it's Maw's second turn, do NOT use his Ultimate on the first wave. You want War Machine and Crossbones to use their Ultimates and get them out of the way while debuffed.
When the next wave drops. Use SSM's Ultimate on Ronan. and use Maw's Ultimate as well rewind turn meter.
Focus on killing Noble and ignore others since she can cleanse on turn. You also want to keep others alive so that you don't trigger the next wave drop with Drax so you can extend Ronan's stun ideally.
Burn down Drax as quickly as possible. Try to stack Slow and Offense Down on him and spread with Hela as soon as you can.
From here, it's managing a collapsing Jenga tower. If Crossbones has hit the field, be sure to land a Disrupt on him. If you can spread it, it is useful to prevent the Cyborgs from gaining Offense Up when Thanos taunts.
Do your best to kill Rocket Racoon and War Machine quickly before they use their Ultimates.
Attempt to kill Black Widow as quickly as possible to prevent her Speed Up from neutralizing your Slows.
Coming soon™ 👀