Text Book & Readings
AI and Games Textbook
Most of the classes in Game Technology and Design Stream use the Artificial Intelligence and Games textbook. The book was written by Georgios N. Yannakakis and Julian Togelius as the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games.
You can get your copy of the textbook at gameaibook.org.
Check out the course schedule to see the corresponding reading to each class.
Recommended Readings
Russell and P Norvig. Artificial Intelligence, a Modern Approach. Prentice Hall, 1994. ISBN 0-13-103805-2
Michael Negnevitsky, Artificial Intelligence: A Guide to Intelligent Systems, Addison Wesley, ISBN 0-201-71159-1
Neural networks: an introduction Course Notes: Peter Ross and John Hallam, AI Applications Institute, University of Edinburgh, 1999
Machine Learning, Tom M. Mitchell, McGraw-Hill, 1997
AI Game Programming Wisdom, Steve Rabin (editor), Charles River Media, 2002
AI Game Programming Wisdom 2, Steve Rabin (editor), Charles River Media, 2004
AI Game Programming Wisdom 3, Steve Rabin (editor), Charles River Media, 2006
Programming AI by Example, Mat Buckland, Wordware Publishing, 2005