Text Book & Readings

AI and Games Textbook

Most of the classes in Game Technology and Design Stream use the Artificial Intelligence and Games textbook. The book was written by Georgios N. Yannakakis and Julian Togelius as the first comprehensive textbook on the application and use of artificial intelligence (AI) in, and for, games.

You can get your copy of the textbook at gameaibook.org.

Check out the course schedule to see the corresponding reading to each class.

Recommended Readings

  • Russell and P Norvig. Artificial Intelligence, a Modern Approach. Prentice Hall, 1994. ISBN 0-13-103805-2

  • Michael Negnevitsky, Artificial Intelligence: A Guide to Intelligent Systems, Addison Wesley, ISBN 0-201-71159-1

  • Neural networks: an introduction Course Notes: Peter Ross and John Hallam, AI Applications Institute, University of Edinburgh, 1999

  • Machine Learning, Tom M. Mitchell, McGraw-Hill, 1997

  • AI Game Programming Wisdom, Steve Rabin (editor), Charles River Media, 2002

  • AI Game Programming Wisdom 2, Steve Rabin (editor), Charles River Media, 2004

  • AI Game Programming Wisdom 3, Steve Rabin (editor), Charles River Media, 2006

  • Programming AI by Example, Mat Buckland, Wordware Publishing, 2005