Last updated: 24 October 2026
This policy explains what information Catch & Reload (the "game") handles on Meta Quest headsets. The game is made by Mosquito Games, an independent developer. We do not run our own servers, we do not show ads, and we do not sell or share your data for advertising.
1. Your Meta account
When the game starts, it uses the Meta Platform SDK to:
- check that your Meta account owns the game (an "entitlement check" required by the Meta Horizon Store);
- unlock achievements on your Meta account when you earn them.
These requests go to Meta and are handled under Meta's own privacy policy. The game does not read your name, email address, friends list or profile picture.
2. Saves and settings — stored on your headset
Your progress (islands, coins, quests, journal, unlocked cosmetics), your comfort and audio settings, and a random player key created on first launch are stored locally on your headset. They are not sent to the developer. Uninstalling the game deletes them.
3. Playing together (online co-op)
Online co-op uses Unity Gaming Services (Unity Technologies):
- Unity Authentication signs the game in anonymously (a random ID, no name or email) so it can use the next service;
- Unity Relay forwards game traffic between players in a private room joined by a 6-character code. Like any internet service, it processes your IP address to deliver that traffic.
Players in the same room receive what is needed to play together: your head and hand movements, what you hold and do, the game state, your in-game nickname (a fish name picked by the game, such as "Pike" — not your account name), and your player key. If you join someone else's room, your personal progress in that world is saved on the host's headset under your player key.
There is no public matchmaking: only people you give your room code to can join. Solo play does not use these services.
4. Voice chat
In a co-op room, the game can transmit your voice to the other players in that room. The microphone:
- is used only in multiplayer rooms — never in solo play;
- requires your permission (the headset asks the first time);
- can be turned off at any time with the button on your in-game wristband.
Voice is streamed live through the game's network connection. It is not recorded or stored, and it is not sent to the developer. On the in-game "Room" board you can make any player quieter, mute them, or report them; reporting also mutes that player for you.
5. Technical data
The Unity engine that the game is built with may send anonymous technical information to Unity Technologies, such as device model, operating system version, hardware statistics and engine diagnostics. The game's own analytics, advertising and crash-reporting services are turned off. The game writes technical log lines to the headset's system log, which stays on the device.
6. What we do not do
- No in-app purchases and no ads.
- No location data.
- No collection of personal information on developer servers (we have none).
- No selling or sharing of data for advertising.
7. Children
The game is intended for players 13 and older ("Teens and Adults" on the Meta Horizon Store). We do not knowingly collect personal information from children under 13.
8. Your choices
- Delete local data: uninstall the game.
- Turn off voice: use the wristband button or deny microphone permission.
- Avoid online services: play solo.
- For data held by Meta or Unity, see their policies: Meta — https://www.meta.com/legal/privacy-policy/ ; Unity — https://unity.com/legal/privacy-policy .
9. Changes
If the game starts handling data differently, we will update this page and the date at the top.
10. Contact
Questions about privacy: email catchandreload.support@gmail.com