Spoken Tower is a 2D roguelike where combat is driven by speech. Each enemy displays a word above their head, and players must speak it aloud to deal damage. This mechanic directly ties speech practice to in-game progress, encouraging frequent verbal repetition through engaging, real-time feedback. By linking correct pronunciation to immediate success, the game reinforces therapeutic goals in a natural and motivating way.
As a Unity Developer Intern, I handled a wide range of tasks, from player-facing feedback systems to backend architecture. While I already had prior experience with Unity, this project allowed me to deepen my understanding of key systems and sharpen my practical skills in a collaborative, professional environment.
My most notable contributions include:
A custom 2D pathfinding system using the A* algorithm
A responsive character selection screen
A system that allows each entity class to operate on its own independent time scale
A modular player attack system
Multiple mobile movement input methods
I also took an active role in several team brainstorms, contributing to discussions around enemy design, player abilities, and the overall direction of the game. These sessions gave me the opportunity to help shape key design decisions and collaborate closely with other disciplines.
Say It Labs, based in Leuven, Belgium, is a spin-off from the Vrije Universiteit Brussel and the Interuniversity Microelectronics Center (imec). The studio specializes in developing video games that incorporate their proprietary speech recognition technology, designed specifically to support individuals with speech disabilities