Pyramyth is a puzzle game about a intrepid explorer "acquiring" (stealing) gems from a mysterious temple, to make things even harder, you're getting chased by a terrifying mummy.
The hook of the game is that the level is continuously moving, you have to plan your route ahead to make sure you can get as many gems as possible without the mummy catching you, both rows and columns will move so you're never truly safe.
Once per round, either a column or a row of the level signals that it’s about to move, showing how many turns you have before it happens. This mechanic is at the heart of the game, adding a deep layer of strategy as you have to plan the best route to collect all the gems while factoring in the shifting layout of the level.
Only the interiors of the rooms with the explorer and the mummy are visible. At the start, you're shown where all the gems are, but as the temple shifts and changes, it becomes harder to keep track. Thankfully, you have an X-Ray ability that lets you take a turn to reveal the gems’ locations through the fog. While memorizing their spots is the real challenge, it’s reassuring to have that ability as a fallback when you need it.
Design wise it's hard to pinpoint any one decision that was mine, it was a very collaborative effort so most ideas came about while collectively brainstorming. This is why I will instead speak to my experience of being part of a team of this size:
Joining a five-person team for this game jam has been a real eye-opener. Transitioning from working solo to collaborating felt like a big shift at first. The brainstorming process is definitely more chaotic with all the different perspectives, but the way ideas bounce off each other and lead to something none of us would have thought of individually is exhilarating.
It was a relief to divide the work of bringing these mechanics to life among eachother, I could zero in on my part without worrying about the rest, knowing the team had it covered. Collaborating and jumping in to help each other made the process even more enjoyable, and knowing that if I got stuck, I could always rely on someone to help out took off a lot of pressure.
By the end, the project came together in a way I couldn’t have done alone, and the shared sense of accomplishment was amazing. This experience has really broadened my perspective and made me excited about future team projects.