09.00 Doors open / Registration
09.25 Announcements
09.30-12.00 Game 1
12.00-13.00 Lunch break
13.00-15.20 Game 2
15.30-17.50 Game 3
09.30-11.50 Game 4
11.50-12.40 Lunch break (and Best Painted Team voting)
12.40-15.00 Game 5
15.20-17.40 Game 6
17.50 Awards ceremony
18.00 Close
We intend to keep to strict timings, so that all the games can run smoothly and we can stay on schedule. This is to ensure everyone has a fun and fair time.
The organisers will help you all keep time, and will request for players to use chess clocks if they are falling behind in their matches.
If you run out of time, and your opponent has not run out of time. All you are allowed to do on your turn is:
Stand up your players
Un stun your players
Then end turn
All games will be called complete when the time has run out, and will be resolved as such:
All decision making must end.
All problem solving must end.
You will be allowed to complete any final dice rolls on the current turn you are in, if trying to score.
There will be no following turns for the opposing player.
The time runs out.
The Lizardman coach must make a dodge and 2 final rushes to score.
The coach will be allowed to make the dice rolls.
The route to scoring is not clear, it requires lots of problem sovling, and multiple dicerolls.
At this point the game has ended and the attempt to score will not be allowed.