Monke See, Monke Do

Wumpus World

The Wumpus World problem illustrates knowledge based agents and Artificial Intelligence. It involves creating a grid of rules and having a robot be able to maneuver through the rooms, collect gold, and then make its way back to the entrance.

Wumpus World Rules

First a grid is created. This grid is an X by X grid. So for example 4 by 4 or 3 by 3. This grid contains a certain number of pits, Wumpus (enemies), and gold. The pits make breezes on all adjacent tiles, the Wumpus make a stench on all adjacent tiles, and gold creates sparkles on adjacent tiles. The only tiles visible are those the player has been on. Moving to a space with a pit or a Wumpus on it results in Game Over. Moving onto a space with gold picks up the gold. Making it back to the beginning space with gold results in a win. The player can move left, right, up, or down, as long as it is within the grid.


Monke Bot

Monke Bot is an artificial intelligence designed to complete any solvable Wumpus World Problem. It does this by using an algorithm. The bot takes the role of the player and plays the game as if it were a player. It uses the knowledge given to it such as empty spaces, stench, breezes, and glitters, in order to find a safe path. For more information on the algorithm, please visit the Algorithm page.