Modrokkr
Let us build your presence in the Serious Metaverse
Let us build your presence in the Serious Metaverse
Take your company's remote work capability to the next level. Modrokkr can build a custom virtual world for you that will allow your employees and customers to interact and work together with streamlined access to your data.
Modrokkr Virtual Worlds are built to be accessed with any device with a web browser giving your users a very low-friction path to collaboration and tailored to your needs.
Modrokkr will build and host your Virtual World for a cost much less than you would imagine.
Just like the Web Browser transformed the internet from a text-only networked environment into a rich media environment with streamed pictures, video, sound and text, so will the idea of Virtual Worlds in the Metaverse transform how people work with rich 3D interactive environments. The key to the first transformation of the Web lay in the lossy compression of pictures, video and sound and the same is true for the Metaverse. Fully 3D worlds accessible with no friction over a standard browser are only possible with lossy compression of animation and geometry streaming. Modrokkr has spent 6 years developing and refining geometry streaming technology and it is now being deployed into areas from virtual malls to studio production systems as well as training simulations.
While the common view of VR and the Metaverse has been publicized as gaming and social media, the much much larger use lies in an entirely new way of working - The Serious Metaverse.
Perfect Synchronization - Multiple Users must be able to interact with fine-grained synchronization. This means ALL interactions - from physics simulations, multiuser interfaces, back-end systems, etc.
Easy Integration - Existing back-end services should be easy to integrate into virtual worlds
Fully 3D Streamed Content - Much like existing browsers, full 3D content needs to be streamed into virtual worlds
Frictionless Access - Access needs to be frictionless, there is no install, download or updates
Must be available anywhere in the world on all devices (Mobile phones, Tablets, Computers, Headsets)
Hosting must be low cost with very low bandwidth requirements for users
Much like how a browser loads web pages on demand, Modrokkr's virtual world system loads parts of virtual worlds on demand. This provides the flexibility to create environments that are infinitely large and fully interactive.
In this example, a current virtual world we have built for a real estate client shows a fully realized shopping plaza space with visuals of all specifics for clients and mall operators. Real Estate Agents can use this virtual world to show spaces and Mall Management can use it to look at maintenance and other management details.
Modrokkr does not use video compression to stream virtual worlds. Video streaming is a technology that is inherently 2D and is not suited for streaming fully 3D worlds. The back-end cost of streaming video is also 100x higher than the cost of streaming a Modrokkr virtual world. The bandwidth is also substantially larger. An interactive video stream with high fidelity is in the neighborhood of 20mbps for 4K video and that is for each user accessing a virtual world. Modrokkr uses a new technology called Geometry Streaming which involves lossy compression of animation with extremely high fidelity. Modrokkr streams consume between 1 and 4 mbps and do not require any special hardware to encode or decode. Unique geometry streams do not have to be constructed for each user either, everyone sees the same one.
In this example, a T-Rex animation from Tippett Studio which originally consisted of 500Mb of animation data is dropped to 2.8Mb worth of animation data using Modrokkr lossy animation compression. The same animation can be streamed to multiple devices simultaneously with perfect synchronization.
Multiple users must be able to interact with fine-grained synchronization. This means ALL interactions, from physics simulations, multiuser interfaces and back-end systems.
Modrokkr solves this problem by not attempting to synchronize individual users, rather a Modrokkr virtual world is implicitly synchronized because it only runs in a single instance and generates a single geometry stream that can be viewed by all users interacting with it.
In this example, we see a 2D browser user seeing exactly the same complex interaction that a Quest VR user is performing on a very detailed data set (The USD Kitchen scene from Pixar).