Though it is still in early development, I have decided to revisit an old mechanic idea I had previously created and create a small escape-like game that includes the mechanic.
The mechanic I chose is an ability the player has where they can see through certain objects in the room.
This is a game idea I had sketched out and planned without following through with the building of the game. I had a few mechanics thought out using short and long interactions with some drawn-out examples
Here is a desk layout for one of the sections of the game that I had designed and labelled. although i had no solid vision for this game, i knew i wanted it to be set within a jail / prison and have to escape.
Here are a few ideas for different mechanics I had though of using both long and short interactions and them doing a different verity of the same mechanic.
Strength
Human Torch
Flexability
power of invisibility
Although I haven't actually started on this project. I was able to create a small map with the idea of a crystal maze inspired mini game of having to traverse the map to retrieve an item.
I often randomly come up with different game ideas and write them down in a small notebook in my bag. Here are a few examples of that: