Ambush Predator: The creature gains an extra d4 to their damage dice if they succeed on an attack from stealth.
Attack of Opportunity: While in combat, if a creature leaves melee range of the creature with attack of opportunity without disengaging, this creature is able to take an attack of opportunity, allowing them to make an attack as a reaction or higher tier of action.
Child of the Seas: The creature has spent much of their history on the seas. As such, they gain advantage on fishing and scavenging checks in the water. They are able to build a simple boat similar to that of their home culture given the time and materials.
City Kid: The creature is familiar with the ways of an urban jungle. They gain advantage on any checks meant to navigate a city and are familiar with the ways of merchants in any city connected to their home, gaining advantage on any barter or check to recognize an attempt to con the creature out of their coin.
Cold Weather Creature: The creature ignores difficult terrain from snow and exhaustion levels from cold weather.
Constrictor: The creature has advantage on any grappling check it attempts as well as maintaining grapple.
Craftsman’s Apprentice: The mage cannot take disadvantage in a crafting skill they have proficiency in, and they can learn crafting skills in half the time, so long as they have a teacher
Desert Dweller: The creature ignores difficult terrain in sand and exhaustion levels from hot weather
Dual Wielding: So long as the creature has made an attack with their primary action, the creature may use a second weapon to make an additional attack with their lesser action.
High Household: The creature is skilled in noble etiquette and gains advantage on presence checks with others in high standing or high education.
Hot and Cold: The creature does not take exhaustion levels from temperature.
Man of Many Faces: The creature has multiple identities it is able to access. They do not have to roll deception to maintain an identity with a creature that has never known them in any other identity. They can maintain a number of these extra identities equal to their Presence bonus with a minimum of one.
Mimicry: The creature is able to mimic the sounds it has heard or memorized.
Survivalist: The creature gains advantage on any survival check related to a region that shares the same biome classification as their native region.
Team Player: The creature gains advantage on help checks provided to party members
Welcome Home: The creature always knows the direction of home, no matter where they are.