Here are some brief articles and resources on retrieval practice:
A powerful way to improve learning and memory
Bite-Sized Research on Retrieval Practice
Bite-Size Research on Retrieval Practice Formats
Using Retrieval Practice to Improve Learning (Video, 3:29)
Using Retrieval Practice for Transfer in an Online Class
James Lang's connection notebook technique
Repeatable reading quizzes are described on pages 17-18 of Minds Online: Teaching Effectively with Technology. You can also find descriptions of course redesigns that use this kind of assessment at the web site of the National Center for Academic Transformation.
A similar frequent quizzing strategy was used by James Pennebaker and colleagues at the University of Texas at Austin, described in this article.
Kahoot application - This is a free tool for running fast-paced, game-like quizzes.
Quizlet application - This is a free tool that students can use to make their own quizzes, flashcards, and games.
In this two-part Chronicle of Higher Education series, James Lang discusses the relevance of memory to teaching and learning and presents examples of this principle in practice. [paywall]
Teaching and Human Memory, Part 1
Teaching and Human Memory, Part 2
Attention and Memory
Here are some apps designed to help students either keep their phones off during specified times or lock out distracting web sites:
You can read about the Attention Matters! project in this free e-book:
http://teachpsych.org/ebooks/useoftech
Miller, M. D., & Doherty, J. J. (2018). Online activities for teaching students about technology, distraction, and learning. In R. Harnish (Ed.), The Impact of Technology on How Instructors Teach and How Students Learn. Society for the Teaching of Psychology.
It's also described here:
Attention Matters! A freestanding resource to teach students about attention and multitasking
Here:
Miller, M.D., Doherty, J.J., Butler, N., & Coull, W. (2020). Changing counterproductive beliefs about attention, memory, and multitasking: Impacts of a brief, fully online module. Applied Cognitive Psychology, 34, 710-723.
And here:
Contact Michelle Miller for more information about Attention Matters! or to get a free copy you can use to build your own version of the module.
The Draw a Penny demonstration helps teach the idea that you don't remember things that don't matter to you and that don't focus on. We use it in the Attention Matters! as an online discussion starter. It it described on pages 89-90 of Minds Online: Teaching Effectively with Technology, and is also part of the Is it You? demonstration slideshow.
In the Attention Matters! module, we ask students to write a brief reflection at the end explaining what they plan to do differently (e.g., turn their phones off during class) and what strategies they will use to stick to the plan when it gets challenging. We also have them discuss this in an online forum, along with other issues such as how to handle classmates who are being distracting during class.
You can also create a whole assignment around intentional behavior change, focusing on managing tech use or any other type of change students want to make. Here is a sample assignment.