Science/Engineering

Moonshots

A Moonshot is basically an extremely ambitious project targeting at solving one of the world's biggest problems. It is not something that is focused on ensuring that there is immediate profitability, but rather than the philosophies of "failing fast" and experimentation are tested with to come up with unique ways to solve these global issues.

I've taken part in 2 month-long Moonshot projects that involved intensive research, team collaboration, and final deliverables to be presented to judges. If chosen as one of the top teams (which my team was both times), we had the opportunity to pitch our solutions to industry leaders in innovation and Moonshot thinking to get detailed feedback on our entire solution recommendation. Here are my 2 Moonshot projects:

Oxalis: Ending Global Blood Shortage

Since only 1.23% of Canadians can and do donate blood, combined with the fact that blood has a very short shelf life of about 6 weeks (for red blood cells), the blood supply chain isn't reliable. To solve this problem, we came up with a solution that involves evolving tangles of DNA known as "aptamers" so that they can distribute oxygen throughout the body by attaching to heme. Essentially, it would be an artificial red blood cell substitute that would have a much longer shelf-life and be usable by anyone (there wouldn't be any restrictions based on blood type). To learn more, check out our content, like: website, video, article, presentation deck, and 1-pager.

Seafeed: Putting a Stop to Cow Farts

While the title might give you a chuckle and be pretty intriguing, the problem being solved here affects nearly 15% of our global greenhouse gas emissions. It involves essentially eliminating methane emissions from cattle by using Asparagopsis Taxiformis seaweed as a 1-2% feed additive in their diet to reduce over 95% of their emissions. To see how we used this data to create a feasible business plan check out the deliverables we made, such as: website, video, article, presentation deck, and 1-pager. For our unique and economically incentivized idea, our group even ended up winning 1st place out of a dozen teams as the Best Overall Moonshot!

Engineering Design

As a 1st year Mechanical Engineering major at the University of Waterloo, there have been several opportunities I've taken part in, both inside and outside the classroom, to develop my skills in engineering design concepts. These are some of my favourite ones:

Robot - TT-Bot

Our culminating project in 1st year university involved creating a robot that could autonomously perform a task. My group decided to make a personal table tennis training robot. Using SolidWorks/CAD to design and print our parts, to coded our robot in ROBOTC and building our mechanical structure, we were able to fully execute our design. Check out our report to learn more!

Toy - SpinShooter

Our first big end-of-term design project was to make a toy from scratch by going through all stages of the engineering design process. Our group worked on creating a moving mini-basketball net game that would provide a fun level of added challenge for players. Check out my video or our group's report to learn the full context behind our toy, SpinShooter! 

Gravity Car

For our Mechanical Engineering Design Day, we designed a gravity car that would convert gravitational potential energy into kinetic energy while being attached to a 1 kg mass. We made hand-drawn mockups and analysed the mechanical advantage of designs to create our final prototype that was optimised to travel the furthest distance possible. Here is our race video!

AutoCAD/SolidWorks

A key aspect within engineering design (especially mechanical design) is the use of proper design software. In our Introduction to Mechanical Engineering Practice course, we learned the basics of technical engineering design like GD&T, and how to use various drafting features to label and create engineering drawings. My various projects can be seen here.

Technical Research

I am very fascinated by emerging technologies and sciences in general, and so I've done some deep dives into more technical areas of research that interest me. These are the 2 main areas that most piqued my interest:

Cancer Treatments

As someone who has gone through treatment, it was a natural fit. I started my deep dive by learning and writing an article about the science behind my own leukemia diagnosis, followed by an article and video about a unique pathway being used to help with cancer research; video games. By learning more about the technical side of it, I made more content around an emerging treatment called CAR T-Cell therapy (from this article and video) that basically uses skills we've all learned from Pac-Man to beat cancer. Finally, after all my learnings, I made a research proposal article and video to suggest a new treatment that uses DNA tangles ("aptamers") to kill cancer. I presented my research to a lab and even got offered an internship to help them test out new cancer treatments over the summer.

Brain-Computer Interfaces (BCIs)

I've always been incredibly fascinated with how the brain works. Knowing it helps us dictate our entire lives, and that it is the creator of many paradoxes (like trying to understand that neuroscience is just the brain studying itself) makes me even more intrigued about it. I began my research in this area by learning about a particularly interesting application of BCIs; artificial limbs. Yes, that means having the ability to have a fully functioning robotic limb that is simply controlled by the thoughts in your brain, just like with a regular, biological arm. My article goes into the really cool science behind this in more detail. I also purchased a Muse headband to further expand my research through personal testing, as well as re-programming the headset to make other personal BCI applications.

Hackathons

Hackathons for me are such a fun way to channel so many of the things I enjoy. Engineering/solving problems, working with other like-minded people, playing games, quality time together, and of course some great food. These are some of the hackathons I've taken part in:

NAV ML - Explore Hackathon

This 1-day hackathon involved exploring emerging sciences and technologies to come up with a solution to a massive global problem. Our group decided to work on the problem of emergency room delays by creating the mockup for an app that would use A.I. to better triage hospital patients. This solutions would reduce wait times by 1-2 hours and save ~1 million lives/year. Our group won Best Overall project, and I also won Best Presentation.

BlindCI - BCI Hackathon

In a group of 5 students, we all focused on using Brain-Computer Interfaces (BCIs) to cure a disease that affects around 40 million people in the world; blindness. Our solution involves using computer vision from a camera placed on a blind person's glasses to map out the environment, then having those signals be transmitted to a person's brain to relay the spatial features of the environment through electrode pulses. Here's our video to learn more.

MarkUp - A.I. Hackathon

At the height of COVID, the transition to virtual learning was difficult for everyone, especially teachers. So, our group pitched for an app that would allow for A.I. to automate tasks like grading student homework and answering questions so that teachers could have more time to focus on being the best teachers they can possibly be. The solution involves using Optical Character Recognition to convert handwriting to text, as shown in our video.