The gameplay is considerably different from the Project DIVA games and focuses on the lyrics rather than the beat. It uses a control scheme suited for touchscreen devices. The game has 10 tiles, arranged in a 3x3 grid with the middle column having a 4th tile at the bottom. The lyrics for each song are given above the tiles and flow from right to left with a circle on the left. When the indicated lyric reaches the circle, the player must tap the lyric tile and flick it in the indicated direction. There are three modes to choose from: the original Japanese game format where all tiles and lyrics are in Hiragana, the "Roman Support", in which the lyrics are shown as both Hiragana and Romaji, and lastly "Full Roman".

The scores players could get for notes were "COOL", "FINE", "SAFE", "SAD" and "WORST" with "PERFECT" and "FINE" adding to the overall score. "SAFE" was when a player would flick wrong but on the right spot and doesn't add or take away any points. "SAD" was when a player would flick wrong on the wrong spot. These took away points from the score. "WORST" was missing a note, resulting in points being taken away from the overall score.


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In total, the game includes 14 songs. Players could only unlock "The Disappearance of Hatsune Miku -DEAD END-" after clearing every song on easy and normal mode. Immediately after the credits the song would start on Hard mode. If players beat their score on "The Disappearance of Hatsune Miku -DEAD END-" on Normal or Hard mode, they'd unlock the 14th song, "Magical Sound Shower".

Miku Flick () was a 2012 rhythm game created by Sega and Crypton Future Media for the iOS operating system for iPhone, iPad and iPod Touch. The game was a spin-off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games and was released in Japan on March 9, 2012 and internationally on April 9, 2012. Like the original the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids most notably the virtual-diva Vocaloid Hatsune Miku. Miku Flick was the first game in the Project Diva series to ever be released outside Japan in English.[1][2]

As the game was a spin-off from the Project Diva series, its gameplay differs greatly from the original series. The game was still a rhythm game at heart, though its mechanics greatly differ. Players can pick their songs using a Cover Flow system from a selection of 13 songs all sung by Hatsune Miku. This was the first game in the series to not feature any other Vocaloids apart from Hatsune Miku. It was also the first game not to use Promotional Videos (PVs) rendered in real-time, instead the game's PVs are pre-rendered with graphics of Project DIVA Arcade. The game also featured two more modes being "PV" where players can watch the PVs of the various songs in the game and "Break the Limit" whereby it is an even more extreme version of the game.[1]

Within the songs, the gameplay also differs greatly. Focusing more on the lyrics of the song rather than the rhythm and beats. The game has 10 tiles, arranged in a 33 grid with the middle column having a 4th tile at the bottom. Each of these tiles has a hiragana Lyric on them, when indicated you are required to flick the tile in the indicated direction. The lyrics for each song are given above the tiles, and flow from right to left with a circle on the left. When the indicated lyric reaches the circle, the player must tap the lyric tile and flick it in the indicated direction. Arrows will automatically appear on the tiles to be flicked so as to make things easier for the player, though this help can be removed via the options. Timing is as essential as the original game as the game still retains the points system as well as accuracy scoring system as the original series. The original Japanese game only provided tiles in hiragana, but the localized version provided romanization support so tiles would have the romanized letters on it, which are alphabets recognizable to English readers.[1]

The game has a total of 13 songs. Players begin with only 3 songs unlocked, and unlock one new song for every song they complete up to a total of 12 songs. The Disappearance of Hatsune Miku -DEAD END- is unlocked after clearing every song on easy and normal mode. If players manage to clear The Disappearance of Hatsune Miku -DEAD END- on Normal or Hard mode just after the credits, Magical Sound Shower is unlocked, leaving the player with a total of 14 songs.[1]

Miku Flick/02 (/02) was a 2012 rhythm game created by Sega and Crypton Future Media for the iOS operating systems iPhone, iPad and iPod Touch. The game was a sequel to Miku Flick, released earlier that year, and a spin off of the Hatsune Miku: Project DIVA series of Vocaloid rhythm games. Like the original, the game primarily makes use of Vocaloids, a series of singing synthesizer software, and the songs created using these vocaloids, most notably the virtual-diva Vocaloid Hatsune Miku. The game was released internationally on August 10, 2012, making it the second Project Diva game to be released in English.[1][2]

The game retained the primary gameplay of its predecessor, whereby the game had 10 tiles, arranged in a 3x3 grid with the middle column having a 4th tile at the bottom. Each of these tiles had a hiragana Lyric on them; when indicated, the player is required to flick the tile in the indicated direction. The lyrics for each song were given above the tiles, and flowed from right to left with a circle on the left. When the indicated lyric reaches the circle, the player had to tap the lyric tile and flick it in the indicated direction. Like the original game, PVs were pre-rendered with graphics of Project DIVA Arcade. The game also retained the "PV Mode" where players can watch the PVs of the various songs.

Unlike its predecessor, the game featured vocaloids other than Hatsune Miku, including Kagamine Rin, Kagamine Len and Megurine Luka as well as duet songs whereby two vocaloids would sing together for a song. The game also included a new "Extreme" difficulty mode, which provided players with a difficulty between that of the "Hard" and "Break the Limit" modes, retained from the original. The game also provided additional Downloadable Content via the In-App Purchases system that would include new songs and seasonal costumes. The additional "Replay Mode" was later added, allowing players to save a replay of their performance and share it with friends.[1]

The game had a total of 74 songs. The official site featured list (deemed Initial Song Compilation) of nine songs, as well as one hidden one.[clarification needed] Unlike the first game, the game also featured new songs post-launch via downloadable content.[1]

Some of you have probably heard or played a game called "miku flick". For a while, the game was in the app store, but in 2017 it was removed for some reason (miku flick 02 was also removed, but earlier, in 2016). I remembered the game and decided to find its .ipa file.

Searches took quite a long time, but now I can proudly present to you the .ipa file I found! I put it on mediafire so everyone can download the game and enjoy it again.

Gameplay is unchanged from the first game. Players can pick their songs using a Cover Flow system from a selection of songs. The game features songs sung by Kagamine Rin, Kagamine Len, and Megurine Luka, all of whom were absent from the first Miku Flick. Songs featuring KAITO and MEIKO were added later as DLC. Like the first game, the game's PVs are pre-rendered with graphics akin to that of the Dreamy Theater series or Project DIVA Arcade. Returning modes include "PV", where players can watch the PVs of the various songs in the game, and "Break the Limit", whereby it is an even more extreme version of the game. A new difficulty was added that is placed in-between "Hard" and "Break the Limit", "Extreme".

11 songs are available in-game. Players begin with only 3 songs unlocked, and unlock one new song for every song they complete. "The Intense Voice of Hatsune Miku" is unlocked after clearing every song on Normal difficulty. If players manage to clear certain requirements, "Quartet of Multiple Futures -Quartet Theme-" is unlocked, leaving the player with a total of 11 songs.

Like the first game, PVs are pre-rendered and it is not possible to change the Modules featured. There are a total of 13 Modules in game, with 60 other Modules included throughout the downloadable song packs, making a total 73 Modules.

Sega slid a new set of songs called the 'Lovely Pack' into the Bronze Award-winning rhythm game Miku Flick /02 on Friday, launching them alongside the English language version of the Hatsune Miku Vocaloid software and the US release of Hatsune Miku: Project DIVA F which - sadly - didn't make it to the Vita.

Miku Flick was a 2012 rhythm game created by Sega and Crypton Future Media. It was released for the iOS operating system. The game is similar in style to the Project DIVA series of Hatsune Miku games and was released in Japan on March 9, 2012 and internationally on April 9, 2012. A sequel with more songs titled "Miku Flick/02" was released worldwide on August 10, 2012. Support for both games ended on July 19, 2016.

The original Miku Flick was the first Hatsune Miku-related game series to not feature any other Vocaloids. Additionally, background videos were not rendered in real-time as with other games, but were pre-rendered and displayed as a simple movie.

After selecting a song, the display shows hiragana characters that are set up like Japanese flip phones. As lyrics appear horizontally from the right of camera, players must match their timing and the hiragana characters in order to successfully hit the target note. Players do this by tapping on the matching icon and then flicking in an up, down, left, or right direction that matches the specific syllable shown.

In the English version of the game, the hiragana characters show as romanized letters, which includes the alphabet which is familiar to English readers. e24fc04721

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