Zoomedy Club, a jam game about controlling the sound board of a comedy club!
Sanguinaria, a game about defeating loads of enemies and swimming in their blood!
Sokoband, a Sokoban-like game with a musical twist!
Sanguinaria is a game developed as part of my Master's Degree in Game Design in collaboration with other programming, art and production Master's Degrees, and it's available for free on Steam. I took the role of Game and Level Designer.
The main focus is a frenetic gameplay where the player controls Aura, a vampire who needs to defeat loads of enemies using her abilities, which includes swimming in the blood said enemies drop on the ground.
The game was developed in Unreal Engine 5, using C++ and Blueprints.
Although it was a team effort and we all took part in almost all fronts, some of my contribution includes designing Aura's gameplay, enemies, the final boss (including it's level), the UI and some VFXs and SFXs, along with my participation in QA for the final phases of the game.
This game was developed for GGJ 2024 by some of my friends and I, and is available on Itch.io.
The gameplay is based around controlling the sound and lights board of a comedy club. The main comedian, Mr. Cass, is pretty bad telling jokes, so we will have to make sure to perform a growing list of tasks like muting the micro for the worst jokes, playing the drums for the good ones or moving the spotlight to keep Mr. Cass illuminated.
The game was developed in Unity.
Some of my contribution includes the general game design, the UI and the SFXs.
This game was voluntarily developed by my classmates and I, and is available on Itch.io.
The game is basically a Sokoban, but built around music. Instead of boxes, you'll need to move musical instruments around, that will start playing as soon as you leave then on a note.
This game was developed in Unreal Engine 5, using Blueprints.
Although I didn't make any design work, I helped with the programming part.