Furious Koalas offers interactive solutions based on software development. I'm taking part in several areas, such as:
Event Dynamization.
Gamification.
Full Stack development.
Thanks to my work in this company, I have experience using version control, IDEs such as Visual Studio Code, project management apps (like Trello or Jira), and programming languages and frameworks like Angular, React, NestJS, SQL, Python, Flask or Typescript, among others. I also have gained experience in UI design and implementation, web design and web development, along with a bit of experience with OBS and Photoshop.
In this university I learned about many areas of Videogame Design, such as:
Game Design.
Level Design
Game Balance
UX
UI
As part of this degree, we developed a videogame (titled Sanguinaria). We used Unreal Engine 5, mainly Blueprints in the case of the design team, but we also gained experience with sound editing tools such as Audacity or FMOD, 3D software like Blender, VFX creation, project management tools like HacknPlan or Perforce, and we got used to using Word, Excel and flow diagrams.
Also, as a side work, my classmates and I developed Sokoband, a Sokoban-like game based around music.
Although not directly about videogames, I specialized in Information Technologies, with a strong focus on UI, Human-Computer Interaction and web development and design. Some of the main skills I learned were:
Web design and development.
UI & UX design.
Programming languages such as Java, Javascript, Python, C#...
I also took part in a SICUE interchange program, and studied in Universidad de Alicante for half a year. There I could learn about Unity, Blender, and deepen my knowledge about web development.