Warthog Games
Before my time at Totally Games, I worked at Warthog Games in Manchester, UK, where I contributed to several exciting projects, including Rally Championship, Starlancer, and Star Trek: Invasion. Warthog Games was known for its diverse portfolio, tackling everything from racing games to space combat simulators. However, like many other studios in my journey, Warthog Games also closed after I left.
Key Features:
• Diverse Game Projects: Warthog Games developed a wide range of titles across different genres, from the high-octane racing in Rally Championship to the futuristic space combat of Starlancer and Star Trek: Invasion.
• A Studio of Versatility: The studio was recognized for its versatility, adapting to a variety of game genres and delivering memorable experiences for players, whether they were racing on tough terrain or commanding starships in deep space.
• Impactful but Short-lived: Despite producing notable titles, Warthog Games eventually closed its doors. However, its influence on the genres it contributed to remains, and it was a memorable stop on my career path.