Starlancer - Senior Artist
Take to the stars in *Starlancer*, an action-packed space combat simulator set in a future where humanity’s fate is on the line. Developed by Warthog Games and published by Microsoft, this 1998 classic immerses players in a gripping storyline filled with epic space battles, tactical missions, and political intrigue. As a member of the Western Alliance, you’ll pilot advanced starfighters in a desperate war against the Eastern Coalition, with the fate of the solar system hanging in the balance.
Key Features:
- Cinematic Space Battles:
Engage in fast-paced dogfights against enemy fighters, massive capital ships, and heavily fortified space stations. Experience thrilling battles across a variety of space environments, from asteroid fields to planetary orbits.
- Dynamic Missions: Complete a range of mission types, from tactical strikes and reconnaissance to all-out assaults. The game’s branching mission structure adapts to your performance, offering varied objectives and consequences that keep the tension high.
- Squadron Command: Lead your squadron of elite pilots, giving tactical orders in the heat of battle. Choose your wingmen wisely and manage your squad’s resources to outmanoeuvre and outgun the enemy.
- Immersive Storyline: Dive into a rich narrative set in a futuristic world where alliances are fragile, and war is fought not just with weapons, but with wits. The story unfolds through cinematic cutscenes and in-game dialogue, drawing you deeper into the conflict.
- Advanced Starfighters & Technology: Fly a variety of starfighters equipped with futuristic weapons and customizable load-outs. Unlock new ships, upgrade your arsenal, and adapt your strategy to counter increasingly dangerous foes.
Join the fight for survival in *Starlancer*, where every mission counts, and every decision can tip the balance of power in a galaxy at war. Paul Jones and I made almost all of the 3D art. With Phillip Mellor doing in-game textures. I made the Reliant and Paul made the Yamato, then moved onto characters, while I made all the in-game models.