For Star Trek: Fleet Command, I participated in an art test where we built a few ships for the game. While this was a brief engagement, it gave us the opportunity to create assets for the expansive universe of Star Trek, focusing on starship designs that fit into the game’s blend of strategy, combat, and exploration. The work was part of the pre-production phase, contributing to the visual style and fidelity that the game is known for in its rich, sci-fi setting.