As Senior Art Director for the Xi’an Virtuos team on Rise of Cultures, I oversaw a team of 20 junior artists and a lead artist responsible for creating game assets. My role was to ensure that all artwork met the client’s specifications while maintaining high-quality standards and consistency across the team. I also took on the responsibility of training and mentoring artists, managing workflows, and serving as the primary communication bridge between the client and our team. Through strong leadership and clear communication, we consistently delivered top-tier, error-free assets on time, exceeding client expectations.
Rise of Cultures by InnoGames is a strategy and city-building game where players guide their civilization through various stages of history, from the Stone Age to modern times. Players are tasked with constructing and expanding their cities by building houses, gathering resources, and advancing technology. As civilizations progress, they unlock new cultural advancements and meet historical figures like Cleopatra and Julius Caesar, each providing unique abilities.
A key aspect of Rise of Cultures is its emphasis on cultural diversity. Players can explore different civilizations, such as the Egyptians, Romans, and Chinese, each with distinctive architecture, culture, and technologies. This variety adds a rich layer of strategic depth as players choose which cultural path to develop.
The game also includes real-time battles, where players command troops to conquer neighbouring territories, defending or expanding their empire. These battles require careful planning, troop management, and strategic placement, making for dynamic gameplay that balances both construction and combat.
With its blend of historical settings, city-building mechanics, and strategic warfare, Rise of Cultures offers a well-rounded experience for fans of strategy games.