Parameters
Destruction Profile
Pre-configured destruction parameters.
Add Damage
Replaces the selected Static Meshes with DynamicDamagedMesh and executes the destruction.
Remove Damage
Returns the object to its original state.
Static Mesh
The Static Mesh is being utilized as a reference for the destruction process.
Frozen
When activated, it freezes the current state of the generated mesh, ignoring any changes in the settings.
Distance
Distance of the destruction mesh. The greater the distance, the less the bevel effect and the smaller the holes.
Internal Resolution
The higher the internal resolution, the finer and more defined the details become. Values between 20 and 90 yield good results.
Noise
The Noise controls the holes that will be made in the mesh. It operates in layers. You can add as many as you need for the desired effect.
Noise Magnitude
The size of the noise. The larger it is, the bigger the holes.
Noise Frequency
The frequency of the noise. The higher it is, the more holes will be formed.
Noise Offset
Use this to move the noise for precise control of the hole positions.
Chamfer Scale
The size of the bevel on the edges.
Internal UV Scale
Controls the UV scale on the mesh where destruction occurred.
Force Bevel
Force the bevel to appear in the destruction.
Inflate
Inflates the base mesh, making it larger than the original. Use this if such an effect is desired.
Thickness
If you need the object to be hollow inside, use this to create thickness in the mesh. Setting this to 0 disables this effect.
Seed
Change the seed to generate different destruction results with the same parameters.
Enable Nanite
Enables Nanite for the conversion to Static Mesh.
Convert to Static Mesh
Converts the DynamicDamagedMesh into a StaticMesh, creating a new asset in the same folder as the reference Static Mesh.