Pre-configured destruction parameters.
Replaces the selected Static Meshes with DynamicDamagedMesh and executes the destruction.
Returns the object to its original state.
The Static Mesh is being utilized as a reference for the destruction process.
When activated, it freezes the current state of the generated mesh, ignoring any changes in the settings.
Distance of the destruction mesh. The greater the distance, the less the bevel effect and the smaller the holes.
The higher the internal resolution, the finer and more defined the details become. Values between 20 and 90 yield good results.
The Noise controls the holes that will be made in the mesh. It operates in layers. You can add as many as you need for the desired effect.
The size of the noise. The larger it is, the bigger the holes.
The frequency of the noise. The higher it is, the more holes will be formed.
Use this to move the noise for precise control of the hole positions.
The size of the bevel on the edges.
Controls the UV scale on the mesh where destruction occurred.
Force the bevel to appear in the destruction.
Inflates the base mesh, making it larger than the original. Use this if such an effect is desired.
If you need the object to be hollow inside, use this to create thickness in the mesh. Setting this to 0 disables this effect.
Change the seed to generate different destruction results with the same parameters.
Enables Nanite for the conversion to Static Mesh.
Converts the DynamicDamagedMesh into a StaticMesh, creating a new asset in the same folder as the reference Static Mesh.