Parameters

Destruction Profile

Pre-configured destruction parameters.

Add Damage

Replaces the selected Static Meshes with DynamicDamagedMesh and executes the destruction.

Remove Damage

Returns the object to its original state.

Static Mesh

The Static Mesh is being utilized as a reference for the destruction process. 

Frozen

When activated, it freezes the current state of the generated mesh, ignoring any changes in the settings. 

Distance

Distance of the destruction mesh. The greater the distance, the less the bevel effect and the smaller the holes. 

Internal Resolution

The higher the internal resolution, the finer and more defined the details become. Values between 20 and 90 yield good results.

Noise

The Noise controls the holes that will be made in the mesh. It operates in layers. You can add as many as you need for the desired effect.

Noise Magnitude

The size of the noise. The larger it is, the bigger the holes.

Noise Frequency

The frequency of the noise. The higher it is, the more holes will be formed.

Noise Offset

Use this to move the noise for precise control of the hole positions.

Chamfer Scale

The size of the bevel on the edges.

Internal UV Scale

Controls the UV scale on the mesh where destruction occurred.

Force Bevel

Force the bevel to appear in the destruction.

Inflate

Inflates the base mesh, making it larger than the original. Use this if such an effect is desired.

Thickness

If you need the object to be hollow inside, use this to create thickness in the mesh. Setting this to 0 disables this effect.

Seed

Change the seed to generate different destruction results with the same parameters.

Enable Nanite

Enables Nanite for the conversion to Static Mesh.

Convert to Static Mesh

Converts the DynamicDamagedMesh into a StaticMesh, creating a new asset in the same folder as the reference Static Mesh.