Created by Alan Wilson, Nitzan Ben Ari, Bethany Davies, and Ryan Matimu
We are the Mercury Marauders! We are a team composed of Bethany, Alan, Nitzan, and Ryan brought together in our engineering course at Northeastern University. As a team, we value growth, experiential learning, and respect for each other. Throughout this project we have made all decisions through consensus, taught each other skills we feel confident in, and completed each milestone together.
For our Cornerstone of Engineering course at Northeastern (GE1502), we were tasked with creating a game for kids to enjoy at the Boston Children's Museum on April 7th, 2024 as a final project for the Spring 2024 semester. The final hopes to encapsulate the skills that we developed over time throughout the course such as AutoCAD, Arduino coding, and SolidWorks, while also testing our problem solving skills as first-year engineers. The theme, given by our course section's Eboard, was the solar system with each group focusing on a specific planet. Our group chose to work with the planet Mercury, and we began work on this semester long project by the end of January of 2024.
During our initial brainstorm sessions for this design we knew we wanted to teach our users something about Mercury beyond the fact that it is the closest planet to the Sun. After some research, we discovered the extreme temperatures that Mercury experiences from day to night and decided to run with this concept for our overall design goal.
The criteria for this project is very specific because the intended clients are children. Throughout our design process we had to consider space constraints, cost, material safety, user age/ability, and transportability before committing to a design. The project also required use of Arduino in some form, so we decided that we would create a remote controlled 'rover' that would travel around a terrain that resembles Mercury's surface. Alan had previous experience creating a manually controlled Arduino robot, so we landed on an initial design that played to our experience and strengths, while also encompassing what we had learned about Mercury in our research. A key aspect of this project was to focus on it being a value-sensitive design. This means that the design of the project is user-friendly and user first. This design principle ensures that the game is accessible, inclusive and inviting to play to all children that come to the museum.
Shown to the left is our project in final form at the Boston Children's Museum. Overall, many of the staff, parents, and children alike enjoyed the game. Analyzing our game after the museum, there are a few changes and updates that could be made to improve it for the future: avoiding red and green color spots would have been ideal as it would cater to people who are red/green colorblind. In addition, shortening the length of the joystick would have allowed younger kids to play the game more comfortably, as many had trouble handling the remote because it was large in comparison to their hands. Apart from these changes, the rover held up quite well and the game was played 88 times.
Dr. B playing our final design