๐ฎ Genre: Multiplayer / VR | ๐ฅ Team Size: 28 | ๐ ๏ธ Engine: Unreal Engine 5
Designed and tuned player controls, interaction systems, and physics-based tools for an unannounced project. Also built gameplay gyms to support feature testing and iteration.ย
Jan 2025 - Jun 2025
๐ฎ Genre: Multiplayer / Shooter | ๐ฅ Team Size: ~40
Analyzed core mechanics, level design, and difficulty balance, and delivered detailed feedback reports that informed bug fixes and design iteration.ย
Oct 2025
๐Scholarship Winner in Women in Game Design 2024 (Selected by Blackbird Interactive)
๐ Award: 2nd Place
๐ฎ Genre: Point & Click / Casual / F2P
๐น๏ธ Role: Gameplay / Level Designer
๐ฅ Team Size: 5 | ๐ ๏ธ Engine: Unity
๐ Award: Best Overall Game
๐ฎ Genre: Arcade / Pinball
๐น๏ธ Role: Level Designer
๐ฅ Team Size: 8 | ๐ ๏ธ Engine: Unity
๐ Award: Best Board Game Project
๐ฎ Genre: Deduction / Management
๐น๏ธ Role: Boardgame Designer
๐ฅ Team Size: 3
๐ฎ Genre: Psychological Horror
๐ ๏ธ Engine: Unreal Engine 5 | ๐ Duration: 1 month
๐ฏ Design Focus: Atmospheric Pacing & Tension, Orthogonal AI Encounters , Environmental Storytellingย
๐ฎ Genre: Turn-based RPGย
๐ ๏ธ Engine: Unreal Engine 5 | ๐ Duration: 5 days
๐ฏ Design Focus: Tactical Encounter Design, Spatial Topology, Rapid Prototypingย
Genre: Top-down Shooter
Role: Game Designer, UI Artist
Team Size: 5 | Engine: Unity
Duration: 4 days
Genre: Platformer
Role: Project Manager
Team Size: 5 | Engine: Unityย
Duration: 3 months
Genre: Quick-Reaction
Role: Generalist
Team Size: 3 | Engine: Unity
Duration: 5 months
๐ฎ Genre: Psychological Horror | ๐ ๏ธ Engine: Unreal Engine 5
This project I am focusing on explores psychological dread through systemic design and spatial tension!
Script systemic AI models that dynamically adapt to player styles for unpredictable encounters.
Design uncanny environments, using spatial flow to build dread over traditional tropes.
Iterate mechanics in UE5 Blueprints to ensure high-polish, player-centric feedback loops.