(Hardspace Shipbreaker, Homeworld 3, Minecraft Legends, Warcraft I & II: Remastered, Homeworld: Deserts of Kharak)
๐ฎ Genre: Multiplayer / VR | ๐ฅ Team Size: 28 | ๐ ๏ธ Engine: Unreal Engine 5
Designed and iterated on gameplay tools, player controls, and interaction systems for an Unannounced project.
Balanced object interaction weights and feedback for a physics-based tool
Prototyped and tuned player input responses, damage rules, and environmental cues
Supported the design of internal tools like gameplay gyms for feature testing and iteration
I collaborated with senior designers to improve usability and consistency across builds. I also strengthen iteration and documentation skills in a live production environment.
Always excited to chat more about the details if you're curious!ย
๐ Award: 2nd Place
๐ฎ Genre: Point & Click / Casual / F2P
๐น๏ธ Role: Gameplay / Level Designer
๐ฅ Team Size: 5 | ๐ ๏ธ Engine: Unity
๐ Award: Best Overall Game
๐ฎ Genre: Arcade / Pinball
๐น๏ธ Role: Level Designer
๐ฅ Team Size: 8 | ๐ ๏ธ Engine: Unity
๐ Award: Best Board Game Project
๐ฎ Genre: Deduction / Management
๐น๏ธ Role: Boardgame Designer
๐ฅ Team Size: 3
Iโ built a solo stealth-horror prototype focused on orthogonal design principles and enemy encounter pacing.
Designing level structure and spatial navigation
Implementing enemy behavior design with varied player interactions
Integrating environmental storytelling to enhance tension
This project is part of my continued practice to refine level readability, gameplay flow, and player decision-making.
Genre: Quick-Reaction
Role: Generalist
Team Size: 3 | Engine: Unity
Genre: Horror
Role: Gameplay Designer
Team Size: 7 | Engine: Unity
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