Q; Where will MEGAROVE be releasing?
A: itch.io and possibly Steam , too.
Q: There's a demo out right now? Where can I play it?
A: It's available at https://giantflyingreptile.itch.io/megarove .
Q: When will the game be out?
A: I don't have a specific date yet, but I'm hoping to release it in 2027? I realllly don't want to be one of THOSE gamedevs that takes, like, 10 years in development and still isn't finished...
Q: I'm stuck on a boss.
A: Grind encounters for B$ and get a lot of items. If you REALLY can't beat the bosses, just email me and I might be able to help.
Q: There's a bug! Help!
A: Email megarovegame@gmail.com and explain the bug, I can patch it then.
Q: What game engine do you use?
A: Gamemaker Studio.
Q: YOUR TAKING TOO LONG
A: YOUR TOO BRIGHT!!
Q: What art program do you use?
A: Procreate.
Q: What's the gameplay like?
A: It's inspired by rhythm games, but not exactly a rhythm game. I've seen people refer to it as a ''bullet hell'', but I wouldn't call it that. You should just play it for yourself and you'll know what I mean. I like to describe it as "Osu!catch and Undertale's child".
Q: Can I play the game when it's out?
A: The answer to this should be obvious, but for some reason I've been asked this multiple times, so I'll put it here. YES PLEASE DO!
Q: Why is the game called that?
A: ...Well. You'll find that out.
Q: Do you encourage fanworks? Like fanart and stuff?
A: Yes!!!!!! Please!!!!
If you have any more questions or concerns - please contact : megarovegame@gmail.com