Mattéo Sarazin

Diadelle

Narrative Adventure Game


Responsabilities :

Game Design :

  • Concepted Mechanics

  • Core Mechanics

Level Design :

  • BlockOut the entire world of Amalgam

  • PaceScripting

  • Lights

  • Integrating of assets

  • Setting up enigmas

Produce

  • Setting up deadlines for members

  • Update of tasks

NewProvidence Map for Hitman's games

Personnal Project. I challenge myself creating a Level Design in UE4 inspired by Hitman games.

Level Design

  • PaceScripting

  • Setting up numbers of ennemies in different zones

  • Setting up difficulty in different zones

  • Setting up different ways to take down ennemies

  • Metrics


Haunted Mind

VR School Project made in 1 months. First project in VR, a tough challenge but very fun to do.

Responsabilities :

Game Design :

  • Concepted VR mechanics

  • Maintain GDD up to date

  • Design enigmas based on the same principles

Level Design :

  • Incorporated assets and placed them

Caligo's Expansion

A school project that i've made with 4 others people. This is our very first "game" and It was a real challenge and a lot of fun.

Responsabilities :

Game Design :

  • Concepted mechanics

  • Maintain the GDD up to date

  • Balancing and PaceScripting

Level Design :

  • Design 15 differents levels (BlockOut)

  • Design difficulty in levels related to pacescripting

  • Incorporated art parts in Unity engine


Turn Off

This project was made during preparatory class for the Bachelor. This one was really different and a real challenge because of the medium. We were 3 working on it and I think this project was the one where we laugh the most during the preprod and it was a real pleasure to work on.