What is it ?

Diadelle is a Narrative Adventure Game.

Pitch

You play as a lone creature in a ruined subterranean world that possesses evolving abilities used to solve puzzles and learn its history.


Gameplay

To understand who you are and what happenned in here you have to avoid traps and resolve enigmas. Thanks to your evolving abilities you'll be able to jump, destroy obstacle, threw objects and more.



My parts

I was in charge of Game design of abilities with Matteo Tollemer-Bologna. I was in charge of the whole Level Design and the enigmas, I also had to supervise the members to know if each one respected the deadlines and assigning tasks to the different divisions.

Game Design

I designed with the other Game Designer 3C and try to had the best gameplay loop. I also supervised playtests with the rest of the team

Level Design

I was in charge of the whole Level Design

Producing


At the begining we were on Jira but we found that it was a bit complicated to understand for the team so we decide to build a board on Miro, it was more easy to handle and to understand for the team