We know AJ Tracey has got bars but is the UK rapper's recall as sharp as his rhymes? 


While in the country for Listen Out festival, Bryce & Ebony put AJ Tracey's multi-tasking skills to the test, peppering him with questions during a game of FIFA against Bryce.

While football club owners are prohibited from owning more than one club in the same country. There are no rules against owning one club in multiple different countries. A 2021 study by Play The Game found that 15 English clubs were part of a multi-club system, the most of any country in Europe. The multi-club model is utilized by well-known operations such as City Football Group. Which owns clubs in various countries including England, the USA, China, Spain, Australia, Japan, Uruguay, Belgium, and India, as well as a partner club in Bolivia. Similarly, Red Bull owns clubs in Austria, Germany, the USA, and Brazil. While national federations have prohibited ownership of more than one club for various reasons, none have banned multi-club ownership. Some have even relaxed their foreign ownership rules in an attempt to close the gap between their clubs and those from the 'Big Five' European leagues.


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UEFA does not support multi-club ownership and has rules in place to prevent it. In 1998, UEFA launched an investigation into multi-club ownership when AEK Athens and Slavia Prague, both with the same majority shareholders, qualified for the UEFA Cup. The matter was eventually brought before the Court of Arbitration of Sport (CAS) in 1999, and a rule was introduced banning two clubs with the same majority shareholders from playing each other in the same European competition.

UEFA is opposed to multi-club ownership as it creates a potential conflict of interest and can lead to a situation where one club becomes a feeder to the other. The smaller club could end up having its ambitions tempered in perpetuity. Resulting in two tiers of football clubs within the game. Additionally, a lower division club being bought by a Premier League club may not make much of a difference if the chances of them meeting competitively are negligible.

Running multiple clubs under the same ownership structure can pose several challenges, such as operating in different jurisdictions with varying business environments, managing different fan expectations and cultures, and the financial costs of managing a loss-making club. Additionally, feeder clubs may become unpopular with supporters, and this can pose significant challenges to the owners.

There are various reasons why some owners choose to run multiple football clubs. Including diversifying their business portfolio and reducing financial risk, expanding their brand, sportswashing, seeking global exposure, and facilitating player movements between clubs. However, it is important to note that despite the growing popularity of this approach to club ownership. It is not the prevalent model in Europe or other regions.

Roblox is essentially an online game platform and game creation system that allows users to programme games and play games created by other users. Released in 2006, the platform hosts user-created games in multiple genres. Roblox is free to play, with in-game purchases available through a virtual currency called Robux.

PES 2012 has native pillarboxed support for multi-monitor(4) resolutions, what means the game will actually run on your center screen only, with black bars fitting the side monitors. Alternatively, you can uncheck the "LB" option in the settings launcher to stretch the game across all screens (that is not a good idea, obviously). The settings launcher does not list all multi-mon resolutions your setup can run, i.e. the max resolution i could choose during the tests was 4098x768 , instead of 5040x1050, that should be my limit. Anyway it doesnt matter much considering the pillarboxed / stretched behavior.

FIFA 12, on the other hand, keeps the Hor+ support thats available for widescreen resolutions. Some HUD elements stretch at multi-monitor resolutions, also some menu backgrounds are Vert- (zoomed in), but all HUD and menu elements are 100% readable and usable. All resolutions supported by my setup were available for selection during the tests, including bezel compensation.

Running at multi-monitor resolutions, FIFA 12 also presents a better support, keeping the Hor+ behavior from all widescreen resolutions, while PES 2012 is pillarboxed / stretched at all multi-monitor resolutions.

You can play any number of players this way (2 vs 2, 3 vs 1, 4 vs AI etc.) up to the controller limit for the system you are using. I believe PS3 is up to 7, and XBOX is up to 4. I have no idea how the PC works with multiple players locally. 589ccfa754

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