- Goal: Segment levels to achieve flow of world narrative, quests & mechanics in final level
- Directing player emotion through key moments
- Created in Google Sheets for Resolve
- Unity Greyboxing
- Detailed in Google Docs for Resolve
- Area detailed design
- Created in Google Docs for Resolve
- Pacing sheet of new enemies and mechanics introduction
- Created in Google Sheets for Moby & Toby