Secondary Resources

News 4 Youth- COVID-19 Learning Activities

News 4 Youth - COVID-19 (years 9-13).pdf

Years: 9 - 13

Curriculum Links: English, Social Science, Science

Time to Teach: 1 hour +

Resources required: Devices depending on activity.

Creator: News4Youth

Posted by: Sam

News4Youth is a photocopiable current events resource for students ages 10 and up. This organisation produce monthly issues of resources focused on current events around the world. In this edition, students engage in a range of learning activities focusing on the COVID-19 Pandemic. Activities include reading investigations, interactive timelines, cartoon and infographic interpretation and mapping with a focus on the health impacts and economic consequences of COVID-19. The resource pack contains simple teacher instructions and learning activities that are ready to be delivered from a distance or at home.

Balloon Car STEM Challenge.pdf

Posted by: Sam

Balloon Car STEM Challenge

Years: 9-10 (but appropriate for all)

Curriculum Links: Technology, Math, Science

Time to Teach: 1-3 hours

Resources required: Balloons, plastic bottles/cups, cardboard, CD's, Bottle Caps, Empty tape rolls, skewers, stares, tape, glue, scissors, rubber bands.

Creator: Vivify STEM

In this packet, students are provided with a Challenge Sheet and Student Handouts that guide them through the engineering design process. The challenge, along with relevant math and science concepts, maybe reviewed in class, and completed at home or as a student driven in class project. Students are tasked with completing the challenge and recording results.

Sound mapping

Years: 7-9 (but appropriate for all ages)

Curriculum Links: Science, Music, Social Science

Time to Teach: 1-2 hours (longer if desired)

Resources required: Computers/tablets, devices capable of recording sound, Garageband/Audacity/Other music creating or processing app, paper, pencils

Creator: Institute for Arts Integration and STEAM

Sound Mapping (Yrs 7-9) How do sounds influence a region or culture

Posted by: Sam

This task requires students to explore how sound can influence a place or the culture within a place in their school. Students record the sounds of different places around the school and create an interactive sound map which can be published to other students. Students can then go on and use their recorded sounds to create and original composition that identifies certain spaces within the school or the school itself.

RUBE GOLDBERG family video challenge

Years: ALL

Curriculum Links: Technology, Math, Science

Time to Teach: 1-3 hours

Resources required: video camera, bar of soap, various at home items (string, domino set, balls, marbles, tubing, funnels, appliances....)

Creator: Rube Goldberg

Posted by: Nicole

This task requires families to create a video of a Rube Goldberg machine that delivers a bar of soap into someone's hand. This activity can be done by all of the family at home. Rube Goldberg have a competition online that closes May 31st 2020, but this is an activity that can be done at any time as class/school wide competitions. A Rube Goldberg machine uses the principles of energy transformation and simple machines all demonstrated in one machine.

Design thinking project template

Years: 7-13 (but adaptable for all ages)

Curriculum Links: Science, Technology, Math (others depending on issue.)

Time to Teach: 8-10 hours (longer or shorter if desired)

Resources required: Computers, internet, craft supplies (ice block sticks, post-it notes, felts, lego/building blocks, paper, glue, scissors)

Creator: Nicole Stevens

A template for a design thinking STEAM project.docx

Posted by: Nicole Graphic credit

This task provides a template for teachers to use to facilitate a design thinking project based around an issue identified by the students. The issue used in this template is something students observed or experienced during lock down or a holiday break that they want to change. But it could be any issue. The resource steps teachers through the design thinking process describing the purpose of each step.

Trash to Treasure

Years: 7-10

Curriculum Links: Science, Technology, Math (others depending on treasure chosen)

Time to Teach: 3 hours (longer or shorter if desired)

Resources required: Trash, paint, glue,


Treasure art.pptx

Creator: Nicole Stevens

Trash to Treasure project ideas.pdf
Trash to Treasure student task sheet.pdf
Student retrieval grid.pdf

In this task students are asked to look at upcycling their trash into a treasure. The pack includes a differentiated student task sheet, ranking table and lots of ideas on how simple trash can be turned into works of art. Students are also asked to ideate on multiple 'treasure' options and rank them prior to creating their final masterpiece / reuseable item. Makes for great gifts or an end product for a larger sustainability topic.

Making a 3D Digital Sculpture

Years: 11 - 13

Curriculum Links: Technology, Art, + Can be used in conjunction with other units of work.

Time to Teach: Student led (2-4 weeks or longer depending on desired outcome)

Resources required: Computer, Blender 2.82 (or higher).

In this series of tutorials we will look to develop a 3D Digital Sculpture. We will look at how to pose a character by looking at well know artworks and styles to help us come up with ideas. This process could also be used to create a sculpture for another unit of work.

Note: Some sculptural examples contain nudity.

Link : Making a 3D Digital Sculpture

We will be using the free software Blender. See the tutorial below on how to install Blender on both PC and Mac.

Link : How to install blender on Windows and Mac

All of the tutorials are hosted on the Mahitoi.art website. Manurewa High School's Art Department website.

STEAM 3D Sculpture.pdf

Creator: Rangituhia Hollis

Climate Change Learning Programme – Teacher Resource_updated2March2020 (1).pdf
Climate Change Learning Programme - Wellbeing Guide (1).pdf

Climate Change: Prepare today, live well tomorrow

Years: Aimed at Level 4 (Year 9 learners) but resources and activities could be useful for and adapted to other year levels.

Curriculum Links: Science, Social Science, English, Technology, Health and Physical Education

Time to Teach: 8 learning sessions each taking 1-1.5 hours.

Resources required: Varies by task. Many resources provided in pack.

Creator: Future Curious Limited (hosted on TKI)

Posted by: Sam

This level 4 programme aims to: increase awareness of climate change and explain the role science plays in understanding it; understand both the response to and impacts of climate change – globally, nationally and locally; explore and act on opportunities to contribute to reducing and adapting to the impact of climate change on everyday life. The programme is divided into three sections and eight learning sessions. Each session is supported by lessons and student activities. Each lesson includes background information, with relevant activities and resources.

Students will have different reactions to learning about climate change and some may have strong emotions and struggle to cope. Therefore, it is important to check in with them on how they are feeling throughout the sessions. The ‘Climate Change Wellbeing Guide’ has been developed to provide teachers with background information and tailored resources to help them navigate the delivery of climate change scientific content, whilst maintaining the wellbeing/hauora of students.

Making an Isometric Scene

Years: 11 - 13

Curriculum Links: Technology, Art + Can be used in conjunction with other units of work.

Time to Teach: Student led (4-6 weeks or longer depending on desired outcome)

Resources required: Computer, Blender 2.82 (or higher).

In this series of tutorials we will look to develop an Isometric Scene from a template. This project is also stands as an introduction to 3D modelling. This process could also be used to create a scene in for another unit of work.

Link : Making an Isometric Scene

We will be using the free software Blender. See the tutorial below on how to install Blender on both PC and Mac.

Link : How to install blender on Windows and Mac

Link: Blender File Isometric Template

Link: Drawing Template

All of the tutorials are hosted on the Mahitoi.art website. Manurewa High School's Art Department website.


Creator: Rangituhia Hollis

Making a Logo (Design Thinking Introduction).

Years: 9 - 13

Curriculum Links: Technology, Art, Design Thinking.

Time to Teach: Student led (2-4 weeks or longer depending on desired outcome)

In this introduction to design thinking in a creative context, students will be a part of developing a logo for the Mahitoi.art website. The project is collaborative. All year levels can be involved in the design and making of the final logo, which may take the form of an animated logo, made of everyones designs. The Design Thinking process is broken up into 7 parts, which are explained as you go.

Resources required:

Link: Logo Design Introduction.

Printed Templates, coloured pens/pencils.

Link: Capture Sheets

All of the tutorials are hosted on the Mahitoi.art website. Manurewa High School's Art Department website.

Creator: Rangituhia Hollis

Years: 7 - 13 (depending on project selected)

Curriculum Links: Science, Technology, English, Health and PE, Social Science, Languages, Art, Digital Technologies

Time to Teach: As much time as you want to spend on it.

Resources required: Devices and the internet

Posted by: Sam

Zooniverse is a platform that allows anyone in the world to contribute to academic research in a range of different fields. Anyone can contribute to a range of projects that are listed on their website, and all projects have tasks and instructions that are simple to follow and easily accessible for students. Projects include identifying wildlife in aerial photographs or wildlife cameras, transcribing the letters of soldiers from World War I and II, identifying the antibiotic of different medicines to diseases and identifying distant galaxies and asteroids via telescope images. There are currently more then 100 different projects listed on Zooniverse in a range of different fields. You do not need to sign up to an account, however if you and you students do, your names could be featured in published research that they have helped contribute too. This is an incredible tool for getting kids active in a field and explore what it means to be a researcher or scientist.

In this task students are asked to share on social media photos and images of how they marked the 50th anniversary of World-earth day, using the hashtag #EarthDayAtHome. This could be a picture of a special science activity they have done at home, an original work of art they created, the tree outside their window, or whatever inspires them. Teachers could use this event as a basis for a unit around our earth. Resources from NASA website

Trick Shot

Years: All years

Curriculum Links: Science, Physical

Education

Time to Teach: 1

hour

Resources: Per

group: 6 cups (plastic, paper or real), 3 ping pong balls, optional: ruler or

range of items to create trick shot with.

Creator and Posted by: Aleesha

Trick Shot!.pdf

This lesson students try to complete trick shots using ping pong balls and cups. The aim is to get students engaged with this activity and get them thinking about the why/how behind how it works. Students should think about bio-mechanical principles and physics principles such as; projectile motion and Newton's Laws will think about different angles and techniques that they can use in order to achieve their goal. Students then put what they have learnt into practice by creating their own trick shot to challenge the other students in class to complete. Talk with students should relate to principles highlighted above and comparisons being made to other actions (kicking a ball, hitting a ball, shooting hoops etc).


Ping Pong Golf Maze.pdf

Ping Pong Golf Maze

Years: All years

Curriculum Links: Science,

Physical Education

Time to Teach: 1 hour

Resources: Per group: 1 ping pong ball,​ 1 cup,​ masking or other tape or

coloured dots to mark out maze, books/blocks or other items to use as

obstacles, no straws will be used in this activity.

Posted by: Aleesha

This lesson students will need to work as a group to blow a ping pong ball around a maze. The aim is to get students working together to complete a challenge and to think about the best ways to use their team mates. Students then put what they have learnt into practice by creating their own maze to challenge the other students in class to complete. All students take part in a ping pong golf maze.

Students should think about strategies to achieve the goal, then testing out those strategies and finally discussing positives and negatives of using those strategies. Students should think about bio-mechanical principles and physics principles such as; projectile motion and Newton's Laws will think about different angles and techniques that they can use in order to achieve their goal.


Look Mum No Hands - Cup Stacking Challenge

Years: All years

Curriculum Links: Science,

Physical Education

Time to Teach: 1 hour

Resources: Per group: 6 cups​, 1 -4 rubber bands,1-2 metres of

string​ cut into smaller pieces

Posted by: Aleesha

Look Mum No Hands.pdf

This lesson students try to stack the cups in specific formations without using their hands and with the help of their team mates. The aim is to get students engaged with this activity and get them thinking about the best strategy to use in order to complete the challenge. Students will experience a range of different challenges which start simple and then become more difficult this will cause them to rethink strategy and how they can achieve their goal. Students also have a chance to share the strategies they used and explain why they worked as well as developing their own challenge.


Twinkl.co.nz is an online teacher resource database featuring hundred of thousands of different classroom ready learning activities, lessons and units of work that are fully downloadable with an active membership. Although the website is UK based, they have a fantastic collection of resources designed specifically to fit the needs of the New Zealand Curriculum, particularly for primary and intermediate levels. The website usually has a fee attached however they are currently offering a free month of membership due to the situation with COVID-19. To access your free membership go to www.twinkl.co.uk/offer and enter the code NZLTWINKLHELPS

Years: ECE-13

Curriculum Links: Science, Technology, Engineering, Art , Maths, Social Science, Languages, Health and PE

Time to Teach: Varies by resource

Resources: Varies by resource

Posted by: Sam

Breaking it Down STEM TV lessons from Nanogirl

Years: 4-8 (advertised as Years 8/9)

Curriculum Links: Science, Technology, Engineering, Maths

Time to Teach: 6 x 30 minute STEM lessons

Resources: TV show and supporting teachers pack

Creator: Nanogirl (Dr. Michelle Dickinson)

Posted by: Nicole

This free to air TVNZ and Nanogirls lab partnership is to provide hands on STEM activities for students at home during lockdown. 6 x 30 minute shows will air on TVNZ Home Learning channel every Tuesday and Thursday at 12.30pm starting on Tuesday 28th April.

Dr Michelle Dickinson is the famous Nanogirl, a fun and engaging female scientist who brings the excitement back to hands on science. She has joined forces with TVNZ during lockdown to bring us Breaking it down. A 6 episode TV show aimed at Year 4-8 students (advertised as Years 8/9) that includes hands on science that can be done at home. It will also have interviews with scientists and engineers. The topics are; Light / Human brain / plastics / materials / energy and electricity and sound. Teachers just need to register through nanogirls lab to get access to a teaching pack 24 hours prior to each lesson.

44 Engineering and Science challenge cards from Dyson

Age: 7 and above

Curriculum Links: Science, Technology, Engineering, Art , Maths, Social Science, Languages, Health and PE

Time to Teach: Varies by resource

Resources: Varies by resource

Posted by: Aleesha

Created by: The James Dyson Foundation

US challenge cards with cover.pdf

The James Dyson Foundation have created this PDF of 44 challenge cards with a engineering and science focus however, there are a range of other underlying subject areas within these projects. It has been designed for any adults to use with children aged 7 and above. The learning focuses on a practical task and there is information for more in-depth learning that teachers can build on and extend to suit the needs of students. This is a really good resource with a great range of activities with pictures and examples that will engage kids and adults alike!

Copy of STEM Space At Home: Space Lander Editable Slides

STEM Space at Home: Space Lander Challenge

Age: 10 and above

Curriculum Links: Science, Technology, Engineering, Art , Maths

Time to Teach: Multiple hours (up to teacher)

Resources: Ping pong ball or jumbo marshmallow, scissors, tape, 3 - 5 oz paper or plastic cup, paper, cotton balls, straws, student handouts (provided in downloadable slides), YouTube clip (if wanted) to aid in delivery of lesson.

Created by: Vivify STEM

Posted by: Sam

This resource created by American organisation Vivify STEM in conjunction with NASA is designed to support students during school closings due to COVID-19, however is completely suitable for use in the everyday classroom. This project is designed to get students to use design thinking to begin thinking like an Engineer. This task asks students to explore the issue of landing a spacecraft on the Planet Mars and asks them to design a lander that will be able to handle the stresses of space travel. All instructions can be found in the attached PowerPoint slides or instructions and further information about the task can be accessed via this link.

Online STEM/STEAM database of resources from The Journal.com

This resource is an educators (or parents) guide to free STEM/STEAM resources offered due to COVID 19 lockdown. It can take some time to wade through the options and is targeted to an American market, but there are some great resources and online links here.

Years: ECE-13

Curriculum Links: Science, Technology, Engineering, Art , Maths

Time to Teach: Varies by resource

Resources: Varies by resource

Posted by: Nicole