I consider myself to be an entertainment fanatic for the years I've sunk into watching movies, tv-shows and playing video games. The Entertainment industry is the only one I would see myself working for and in ... apolitically.
Horsham, England, United Kingdom
Senior QA Technician
Nov 2022 - Dec 2023 · 1 yr 2 mos
As an Embedded tech I had full oversight and responsibility over the Game Modes&Systems QA results.
I've managed a small team of 3 people on keeping our area Playtest ready all the time.
I've mentored and advised QA across the whole project and helped them keep their areas Playtest ready.
I've created Confluence pages with useful bits of informationand other "How-to's".
As an Embedded tech I had full oversight and responsibility over the Game Modes&Systems QA results. I've managed a small team of 3 people on keeping our area Playtest ready all the time. I've mentored and advised QA across the whole project and helped them keep their areas Playtest ready. I've created Confluence pages with useful bits of informationand other "How-to's".
Quality Assurance Technician
Sep 2020 to Nov 2022 · 2 yrs 3 mos
Worked closely with designers and programmers as a Development tester in Game Modes & Systems, Power Progression and Gunplay of the Hyenas sci-fi FPS in an Agile or Kanban method. Participated to meetings, playtests and discussions about current and future features.
Helped and advised the QA teams how to properly test a First Person Shooter.
Didn't miss any playtest or chance to send my feedback of the current state of gameplay.
Received great evaluations and considered a valuable team member.
Took two Udemy training courses to have a better grasp of Game design and the Unreal editor.
During my time here I've used:
-JIRA to report bugs, exploits and complete tasks.
-Testrail to create and update test cases in all 4 game areas.
-Confluence to create and find useful information.
-UGS for downloading and switching branches / streams.
-Unreal Editor for testing, creating packages and tracking assets.
-Visual studio 2017 for debugging and finding the cause of crashes.
-Perforce to receive prototype files&changes and unshelve them.
-Kibana to track crashes.
-Backtrace to track crashes.
-Parsec to work remotely and participate in playtests for other projects.
Worked closely with designers and programmers as a Development tester in Game Modes & Systems, Power Progression and Gunplay of the Hyenas sci-fi FPS in an Agile or Kanban method. Participated to meetings, playtests and discussions about current and future features. Helped and advised the QA teams how to properly test a First Person Shooter. Didn't miss any playtest or chance to send my feedback of the current state of gameplay. Received great evaluations and considered a valuable team member. Took two Udemy training courses to have a better grasp of Game design and the Unreal editor. During my time here I've used: -JIRA to report bugs, exploits and complete tasks. -Testrail to create and update test cases in all 4 game areas. -Confluence to create and find useful information. -UGS for downloading and switching branches / streams. -Unreal Editor for testing, creating packages and tracking assets. -Visual studio 2017 for debugging and finding the cause of crashes. -Perforce to receive prototype files&changes and unshelve them. -Kibana to track crashes. -Backtrace to track crashes. -Parsec to work remotely and participate in playtests for other projects.
Senior Quality Assurance Tester
Amber · Full-time
Jan 2020 - Aug 2020 · 8 mos
Bucharest Metropolitan Area
Successfully participated at the launch of the Dead Lands expansion for Kingdom Two Crowns, a video game developed by Raw Fury studios.
Here I got to get some fresh skills and refresh older ones by testing Nintendo Switch, PS4 or XOne.
Game Balancing Tester
Ubisoft
May 2015 - Sep 2019 · 4 yrs 5 mos
Bucharest Metropolitan Area
As Game Balancing Tester I worked on 11 games in 4,5 years at Ubisoft Bucharest, on all major titles (except Ghost Recon Breakpoint). Using Microsoft Office tools, me and my team created test cases, gave feedbacks, requests, suggestions, exploits and bugs to Production and Design teams from other studios around the world, through JIRA directly, emails and calls.
Always considered "one of the best" and "most experienced gamer" member of the team by managers.
My personal focus in Free Testing was the gameplay aspect, as a skilled End-User.
Game Balancing Tester position was more difficult, required more technicality and analytic approach than a QA or QC Tester. I was often asked by Developers or QC Managers to reproduce bugs or exploits found by users in closed beta parts of the projects, but also playtest and provide feedback and future design choices for prototype or pre-alpha projects.
Most notable releases that I had participated with implemented ideas and suggestions:
1) Tom Clancy's The Division: Incursions Clear Sky, Dragon's Nest and Stolen Signal
2) Tom Clancy's The Division 2: Airport Raid and Updated Skill system.
3) Farcry 5: AI Companions
4) New Assassins Creed titles: newly implemented features built around character progression
University of Bucharest
Information Technology
2008 - 2012
Game Development with GameMaker Specialization
University of Colorado System
Issued May 2024
Credential ID MSKKJ7VR2QW8
Introduction to C++ Programming and Unreal
University of Colorado System
Issued May 2024
Credential ID R4BF7YUCYSKT
Moving, Shooting, and Debugging in GameMaker
University of Colorado System
Issued May 2024
Credential ID 5EB2TP6M48BF
Parenting and More GameMaker Language Code
University of Colorado System
Issued May 2024
Credential ID T24Z3PWK6MYT
Planning, HUDs, and Spawners in GameMaker
University of Colorado System
Issued May 2024
Credential ID DNZCQBTAVQJF
Serious Gaming
Erasmus University Rotterdam
Issued May 2024
Credential ID U89DGY38Q6TT
Character Design for Video Games
California Institute of the Arts
Issued Apr 2024
Credential ID B7LZVRAGTBZ7
Skills: Character Designs
Game Design Document: Define the Art & Concepts
California Institute of the Arts
Issued Apr 2024
Credential ID 7NB29TNZSGBM
Game Design: Art and Concepts Specialization
California Institute of the Arts
Issued Apr 2024
Credential ID RN47KDKKWETA
Getting Started with GameMaker
University of Colorado System
Issued Apr 2024
Credential ID 52TDB97KYXCY
Story and Narrative Development for Video Games
California Institute of the Arts
Issued Apr 2024
Credential ID 8B5NKGZTJ3B9
Skills: Story Writing
World Design for Video Games
California Institute of the Arts
Issued Apr 2024
Credential ID 3FY84T6PJXK6
Skills: World Design · Level Design