Time-based Media 2220 B2-G
Term: 24_1028_B
Credit Hours: 3
Delivery Method: Campus
Meeting Times: 2:30PM
Class Location: TX205
Prerequisites: FD 1020 - 2D Design: Elements + Principles, FD 1600 - Studio Seminar: Methods of Inquiry
Course Description: This sophomore-level studio course introduces students to key concepts and practices of time-based works. Through a variety of projects, students explore the elements of moving image through serial, sequential, and narrative ordering of objects and images. Additionally, students will examine the relationships between sound and image, historic contexts, and approaches and advancements within the field of time-based works. Upon successful completion of the course, students will have a greater understanding of visual language pertaining to both the creation and analysis of time-based works.
Understand and apply tools, concepts, and methods relating to time-based media by manipulating, assembling and integrating processes to create original works at an introductory level.
Understand and apply strategies of movement, design elements, and time- based concepts within finished projects.
Apply an introductory understanding of narrative communication in sequential and moving images.
Analyze historic time-based media works and texts that inform creative problem solving, critical thinking, and connections to culture through research and project application.
Brianna Autin
bautin@rmcad.edu
Office Location: https://rmcad.zoom.us/j/89580180494
Office Hours: Wednesday @ 11AM-12PM
Pronouns: She/They
Required Materials:
8.5 x 11 sketchbook or larger
Video capture device: smartphone, digital camera capable of video capture (DSLR), or dedicated digital video camera
External USB storage: 1 TB minimum recommended. You may choose to use an external hard drive, a flash card, or an SD card with a USB card reader.
Laptop with Adobe Photoshop, Adobe Premiere, Audition, and Adobe After Effects. RMCAD will provide software.
** Plan for $100 for additional miscellaneous materials.
**Materials may vary depending on how you choose to approach each assignment.
Graded Assignment Weights
Projects:
Project 1: Soundscape. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10%
Project 2: Rotoscope GIF Animation . . . . . . . . . . . . . . . . . . . . . .10%
Project 3: Ephemera Stop Motion in AE. . . . . . . . . . . . . . . . . . . 10%
Project 4: Rough Cuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5%
Project 4: Compositing / Collage / Performance Film. . . . . .12%
Final Portfolio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8%
Presentations:
#1: Research and Present a Time-Based Media Artist. . . . . . 8%
#2: Project 4 Pitch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8%
Exercises and Written Reflections:
Ex 1: Build Foley Sound. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5%
Ex 2: Create a GIF / Loop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3%
Ex 3: Reading Reflection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3%
Ex 4: Animation Brainstorming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5%
Ex 5: Practice Chroma Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7%
Ex 6: Reading Reflection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3%
Ex 7: Final Course Reflection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3%
Grand Total: 100
WORKING DAYS:
There will be workdays incorporated into our schedule which are allocated time for you to work on projects/assignments in class. Your attendance on these days is just as crucial as the others as it will be your main time to ask questions related to any issues you encounter while working on projects. This will often function as a space/time for you to brainstorm alone or with your peers, as well as create time for me to check in with each of you about your brainstorming! I love doing brainstorming sessions during class time because when students get stuck it is a lot easier for me to help guide you/give some direction/tips/advice to help you get started! Let me help you!!! That’s what I’m here for!!!
CRITIQUES:
In this class you will all be creating works of art and sharing them with your peers. Each project will culminate in a class critique. This can be a very vulnerable experience because sometimes this means sharing personal experiences, things about who we are, what we care about, our emotions, or our fears. I ask that you all be mindful of that in considering how you communicate with your peers during critiques. Be respectful of your peers by listening to them in critiques, being open to your peers’ opinions, and focusing on giving constructive feedback. If you like or dislike something, tell us why! Tell us what you found meaningful, interesting, or exciting about your peer’s work! I highly encourage and recommend you all find a friend in class to act as your notetaker! It can sometimes be difficult to remain present in critique and also take notes to look back on later. Having notes from your critique is super valuable for making future decisions on work, reflecting on your growth as an artist, and also because its generally really hard to remember everyone’s comments! You and all of your peers will be working really hard on the projects they share this semester, so do them and yourself the courtesy of being present to give or receive feedback. Getting feedback from your peers and your instructor is a core part of growing as an artist and learning what does and does not work for you.
TECHNOLOGY:
Yes, we will be working with technology as a part of this class, but I do have a few rules regarding the usage of devices in class. Listing to music in headphones is allowed only during specified working day times. We may even make a class playlist if you guys are interested! I expect you may want to follow along on a personal device during program demos. However, I will not allow any student to be on any phone, computer, or tablet during video screenings, lectures (PowerPoints or doing demos), or critiques. Basically, any time your attention should be on me or your fellow classmates will be a time where the utilization of technology is not approved. If you require the use of a device for taking notes during class lectures or demos due to an approved accommodation (or just talk to me about it), I am more than happy to allow that. Texting in class- even on working days- will not be allowed except for during break times. The scheduled time of this studio course is designed to be a place of deep concentration, attention, and dedication to your creativity and craft. Treat it as such. I understand there are also emergency situations and conditions in which you might need to answer a phone call or a text, but I ask that you please try to communicate that to me as soon as the situation allows.
BREAKS:
Due to the length of our class, you will likely need to take breaks for eating or mental sanity, especially during workday sessions. That is completely understandable! On days where we are having lectures or doing presentations I will likely schedule in short breaks for us all, but on working days you will have the freedom to take breaks as you see fit during our class time. However, please remain respectful to our class and my expectations. Please do not take advantage of this by not returning to class or missing important lectures. Use these breaks to eat some lunch, get your head back in the game, or take a little walk, but please do not leave during any discussions, presentations, or lectures (unless you are just going to the bathroom or something). I believe you are all grown enough to know what might be considered an inappropriate amount of time for a break. Do not take advantage of this because I can and will enforce further limits if need be. (:
OTHER IMPORTANT NOTES
I see art making as a space to be free and playful. Many of you have been conditioned to become such little perfectionists in your art practice. While this can sometimes benefit you, eventually it can grow to cause more problems for your practice than you might think. Being so hung up on everything being perfect, looking professional, being so meaningful, being so profound sometimes is the exact thing that stops you from being able to make. It can cause a lot of blocks. SO….. PLAY!!!! I want you all to use this class as a place to experiment. I want you all to remember that college and this class specifically are here to help you grow!! No one here (in my classroom) expects you to be perfect! I want to see you all try new things, be open to what you might find or learn, and keep all of this in mind when communicating with others as well!! Keep your communications with everyone in our class respectful and keep in mind that we are all learning and growing! When you give feedback in critique, feel free to ask, “is this a new technique you tried” or “what did you try to experiment with in your shoot?” Stay curious about how each other are growing and evolving. Sometimes we learn more from watching another person’s progress than we might think.
Many of you will get caught up in some version of this cycle when coming up with ideas for your projects and that is okay!!! We have to learn and unlearn constantly in life! I want you all to feel respected for where you are in your journey, just as I expect you to respect where your peers are in theirs! I have a number of tools I offer to students when they hit roadblocks, and I am always excited to share them! Don’t be afraid to ask! <3