Wanimate 2022 submission.
Worked on it together with Sidartha Dipayhana, Annabel Djamardi, Mitra Gholami, Malvika Gopinath, Mac Oliver, and Angus Miles.
I did the title sequence, textures, and concept art.
Modelled by Cy in Maya. Texturing by me in Substance Painter. Rendered by me in Maya. Compositing and additional effects by Cy in Clip Studio Paint.
Final Project for Semester 1 in SAE Indonesia.
Assets painted in Paint Tool SAI.
Glass of wine modelled and rendered in Blender.
Compositing in After Effects.
Projects I worked on during Studio 3 in SAE Australia.
Mouse modelled, textured, and rigged by Chelsea in Maya.
Octopus modelled, textured, and rigged by me in Maya.
Dock environment modelled by Chelsea in Maya.
Sea environment modelled by me in Maya.
Compositing by me using After Effect.
Hard surface modeling of St. Pancras Church. We were given a week to model as much as we can following the given church reference image. Then we bring it into Houdini to texture.
Modelled in Maya.
Rendered using Maya Arnold.
Textured in Houdini.
Sculpted a cliff based on reference image given.
Blocking in Maya.
Detailed sculpting in ZBrush.
Tasked to sculpt a head from a base mesh according to a reference given and a time limit of 8 hours in total.
Sculpted in ZBrush.