My name is Christy, I am a junior 3D artist with a passion for digital illustration, and a specialization in character illustration.
I got into 3D in hope that I can broaden my skillsets. So that I don't only have the skills to draw in 2D, I could also make my concepts into 3D or even making my own 3D models to help in creating certain 2D illustrations. I'm also pretty interested in texturing and when something really piqued my interest I'm very eager to learn how it works.
Blue Bear Animation (June 2021-Present)
Creating several concept arts for several Blue Bear projects and following the directors instruction and feedbacks closely.
Creating procedural texture in Substance Designer to be used in texturing environments and creating stylized texture in Substance Painter for assets.
2D Digital Illustrator
TrafficZine - Edition 2 (Jan 2022)
Produced full color digital illustration for an independent non profit magazine.
Able to communicate with project members seamlessly over multiple platforms such as Twitter, Discord, and Email.
Cultural Infusion (Feb 2021-May 2021)
Created several high quality realistic style 2D musical instrument assets in Adobe Illustrator for their project and following the head artist's guides and feedbacks.
Catnap Creative Project (June 2020-Sept 2020)
Created a character concept art and some environment concept art based on the direction given by the head artist.
Modelled and rigged the character based on the concept art that I created. Fixed some other character riggings that broke.
Modelled some assets that's assigned to me and following the artstyle guide closely.
Textured the characters and some assets based on the concept art and followed art style guide closely.
Technicolor Academy (Aug 2022-Nov 2022)
Modelling organic and hardsurface props based on the reference given.
Creating procedural environment in Houdini based on several references given by the instructor.
Able to find and resolve some encountered errors or look for alternatives.
Fixed my prop models according to the input given.
2D Illustration, 3D Modeling, Texturing, Rigging, Compositing
Substance Painter, MARI, Houdini, Autodesk Maya, Substance Designer, Blender, ZBrush, After Effects, Adobe Photoshop, Adobe Illustrator, Clip Studio Paint, Paint Tool SAI, Nuke, Unreal Engine 4