This is the final render of a 3D model based on a piece of concept art made by Oleg Kudryavtsev. (https://www.artstation.com/artwork/1NNWYK)
Link to see the process that came behind the final piece.: https://www.behance.net/gallery/215998995/CT6122-personal-portfolio-Lucas-Maher
The model was created using 3ds max, zbrush and substance painter.
3ds max was used to create the base model and animations included within the scene.
ZBrush was used to create the high poly model of the haybale and main house.
Substance painter was used to texture all the assets within the scene.
Concept art by Oleg Kudryavtsev, which above piece is based on.
This is a 3D character based on a piece of concept art by Gerrit Willemse (https://gerritwillemse.weebly.com/conceptual.html) called Collabrat. The model was created using 3ds max and substance painter. The character is animated and is uploaded to sketchfab with animations and textures.
This is the concept art that the above piece was created from.