I'm just having difficulty finding the code examples that I can understand or is up-to-date. If anyone could help me with just first capturing and playing audio in the same browser with HTML5/WebRTC I think that would help me get started and along my way.

If you are talking on WebRTC Live Audio Streaming/Broadcast, not just about peer-to-peer calls, WebRTC is not designed for broadcasts. Check here WebRTC - scalable live stream broadcasting / multicasting


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Livestreaming technology is often employed to relay live events such as sports, concerts and more generally TV and Radio programmes that are output live. Often shortened to just streaming, livestreaming is the process of transmitting media 'live' to computers and devices. This is a fairly complex and nascent subject with a lot of variables, so in this article, we'll introduce you to the subject and let you know how you can get started.

The key consideration when streaming media to a browser is the fact that rather than playing a finite file we are relaying a file that is being created on the fly and has no pre-determined start or end.

One of the main priorities for livestreaming is to keep the player synchronized with the stream: adaptive streaming is a technique for doing this in the case of low bandwidth. The idea is that the data transfer rate is monitored and if it looks like it's not keeping up, we drop down to a lower bandwidth (and consequently lower quality) stream. In order to have this capability, we need to use formats that facilitate this. Livestreaming formats generally allow adaptive streaming by breaking streams into a series of small segments and making those segments available at different qualities and bit rates.

Note: Real Time Streaming Protocol (RTSP) controls media sessions between endpoints and is often used together with Real-time Transport Protocol (RTP) and with Real-time Control Protocol (RTCP) for media stream delivery. Using RTP with RTCP allows for adaptive streaming. This is not yet supported natively in most browsers.

Media Source Extensions is a W3C working draft that plans to extend HTMLMediaElement to allow JavaScript to generate media streams for playback. Allowing JavaScript to generate streams facilitates a variety of use cases like adaptive streaming and time shifting live streams.

Opus is a royalty-free and open format that manages to optimize quality at various bit-rates for different types of audio. Music and speech can be optimized in different ways and Opus uses the SILK and CELT codecs to achieve this.

GStreamer is an open source cross-platform multimedia framework that allows you to create a variety of media-handling components, including streaming components. Through its plugin system, GStreamer provides support for more than a hundred codecs (including MPEG-1, MPEG-2, MPEG-4, H.261, H.263, H.264, RealVideo, MP3, WMV, and FLV.)

SHOUTcast is a cross-platform proprietary technology for streaming media. Developed by Nullsoft, it allows digital audio content in MP3 or AAC format to be broadcast. For web use, SHOUTcast streams are transmitted over HTTP.

Approved district courts, bankruptcy courts, the U.S. Court of Federal Claims, and the U.S. Court of International Trade participated in a pilot program to livestream audio of certain proceedings involving matters of public interest.

The presiding judge in any civil case will retain the ultimate discretion to deny a request to stream live audio of a proceeding and to stop streaming live audio at any point during a proceeding should an issue or concern arise. 


It is not intended that a grant or denial of a request to stream live audio of a proceeding under this pilot be subject to appellate review insofar as it pertains to and arises under these guidelines, except as otherwise provided by law.

Before livestreaming a qualifying hearing in an adversary proceeding, the judge must notify the hearing participants that the hearing will be livestreamed under the pilot and ask whether any participant objects to the hearing being livestreamed.


A pilot court or judge may establish a procedure to ascertain whether any participant objects, including a time frame by which to object. For example, the court may establish a procedure to obtain consent on negative notice, e.g., by including in a notice of a hearing that the court intends to stream the hearing unless a party objects within a certain time period. If no objections are filed, the court could then deem consent, and proceed with streaming the proceeding.

At the commencement of a qualifying hearing in either an adversary proceeding or contested matter, the presiding judge must notify the hearing participants that audio of the hearing will be livestreamed.

The presiding judge will retain the ultimate discretion to deny a request to livestream audio of a proceeding and to stop streaming live audio at any point during a hearing should an issue or concern arise.

A 48kHz (sampling rate) full-sound bandwidth capture provides the most natural audio reproduction for podcasts, music rooms, KTV, and other uses where audio quality is of critical importance. Stream audio up to 192kbps to reproduce the original audio source in high fidelity.

Create a competition or co-host event with hosts from up to four channels in an audio stream, perfect for live streaming social gatherings jointly or hosting competitions between cooks, DJs, or performance artists in different virtual rooms.

For the March 2021 session, Panels B, E, H, K, and N will only be available through the online audio stream. Live audio access for all other scheduled argument panels will continue through the existing telephonic conference process that has been in effect since April 2020.

The Texas House of Representatives has more than 40 committees and sub-committees that meet in public hearings. It is the goal of House Video/Audio Services to provide live broadcasts/web-casts of every meeting, but we are only capable of providing live broadcasts/web-casts of 13 public hearings simultaneously. Therefore, when more than 13 committees are meeting at the same time, some will not be broadcast/web-cast.

All House committee clerks are responsible for recording audio of every public hearing. You may listen to these recordings in CD or cassette format in the House Communications, Video/Audio Services office, located in the John H. Reagan Building at 105 West 15th Street, Room 330, Austin, TX. (Just North of the State Capitol) Copies of the audio recordings may be purchased for a fee. For more information, call (512) 463-0920. A request for public information held by House Audio/Video Services may be sent by fax to (512) 463-5729 or by mail to Texas House of Representatives, c/o Video/Audio Services, P. O. Box 2910, Austin, TX 78768-2910.

The Reporters Committee for Freedom of the Press and 62 media organizations are urging the U.S. Supreme Court to make permanent its practice of providing live audio of oral arguments before the Court.

Though the Supreme Court only sets aside 50 seats for members of the public to attend oral arguments, 100,000 people tuned in to listen to the first two weeks of Supreme Court arguments in May 2020 when the live broadcasts began. Oral arguments from the 2021-2022 term were streamed at least 3.8 million times.

Note: I have seen a number of questions here in devforum on this general topic over the years but not finding a recent one that factor in the latest functionality: Live Transcription and Closed Captioning features of Zoom Meeting Web SDK. Or perhaps just havent seen clear guidance on the ideal approach to retrieve meeting audio from a Zoom App. 2351a5e196

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