Syncing Feeling is an original TTRPG System that I designed to enhance collaboration between players and improve the TTRPG experience.
For more information, check out its dedicated page here.
I have taken on the role of a Game Master for a variety of campaigns and systems, including Syncing Feeling. Included below are archived recordings of sessions, as well as documentation for one of my long-term campaigns and a one-shot I ran.
A series of questlines created to complete narrative assignments, which were written under strict in-class time limits.