In Chyma and the Toll of Time, the player takes control of Chyma, record their actions, and play them back to solve puzzles by being in two places at once.
Served as the producer and lead Level Designer for the first half of the game's development, and continued as lead Level Designer and Progression Designer for the second half.
Developed from September 2025 to April 2026.
Made in Unity
The initial team had nine members: Myself, Hale Walls, Ben Bradway, Marie Kutschke, Jayden Lombardi, Drew Herlocher, Brandon Bell, Nate Swietlik, and Evan Ngo.'
The team later onboarded six new members: Adele Goldader, Hanna Bacha, Darla Nordstrom, Dawson Jackson, JP Bailey-Hall, and Ben Baehre.
In Bee Game, players must fly around an open map, collect resources, and manage a flock of bees to complete tasks and restore their hive.
Generalist designer as well as the producer.
Made in Unity
Worked on from January 2025 to May 2025.
The development team had 12 members, they were: Myself, Hale Walls, Ben Baehre, Jacob Cruz, Alex Buckley, Marie Kutschke, Brandon Bell, Keegan Nilsson, Aidan Matschiner, Jayden Lombardi, Alex Bianca, and Evan Ngo.
Team Size: 1
Worked on for: 15 Weeks from January 2025 to April 2025
Role: Designed, tested, balanced, and documented the entirety of the TTRPG System.
Team Size: 5
Worked on for: 2 weeks from January 2024 to February 2024
Role: Lead game designer, producer