Hello everyone. I've decided it makes more sense to create new threads for different tutorials. By doing it this way, the people who viewed this first tutorial, will know I made a new one and will look into the 2nd thread instead of coming into this one. Thank you to those who viewed this tutorial and I hope it helped you in your creations!

Hi there. Thank you for the link but I think the revised uv map is more friendly to the eyes. Replies to this thread should be questions about the tutorial, not resource links. I have the upper uv map only as this was an upper torso tutorial.


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I have hand drawn this tattoo to experiment with then vectored it and placed it. I drew it on a 1024X1024 canvas. The lines are VERY pixelated. I've seen hand drawn tattoos that have some pixelation, but not this much! Do you have any advice for smoother lines? Thank you for taking the time to post this tutorial

I like tattoos made by Stardust, some of hers have some pixelation, but not so much. I will just try redrawing in a different style? Maybe more block style with less lines and/or thicker lines. Another question! The tutes I see of tattoos in Blender-does that help with image quality? or just placement?

It's also a 1024x1024 texture but we can see the same issue with thin lines; the texture is just "stretched" too thin across the whole body and there aren't enough pixels for fine details like this. It's not as big of a problem for large shapes (or skins in general) where the change in contrast is low and less noticable.

I too have tried the minimal tattoo style of thin lines. I noticed they stretched a lot more and became very pixelated. But! If you find certain areas on the body that don't stretch as much, you will be a winner in the end! On the upper torso, the upper chest above the breasts/ pecs area, the hip, the belly(upper and middle), the middle of the back, I have found don't stretch much or at all!

It takes a lot of time to experiment but if you are determined to see a great result for your tattoo(s), then taking the time and effort to try different areas on the body is definitely time well spent.

Make sure you are fitting your drawing to the uv map. If you draw very small, it will be very small on the body, unless that is what you want. When I make tattoos for the body, I'm already at a very large resolution. This helps me to resize the artwork onto the uv map as I stretch/ rotate it until it fits perfectly as I test inworld while I have Photoshop opened.

If you upload a 2048 texture to SL, it will be automatically scaled down to 1024 because that's the maximum resolution we're allowed to have. The benefit of resizing the image yourself is that you can choose different downscaling options - bilinear, sharper, nearest neighbor, or whatever your specific texture details call for. You lose that flexibility with LL's forced downscaling.

I don't like the way LL's resizer handles color data in general, based on my own tests by uploading 2048/1024 with different options, downloading the uploaded texture, and using Difference filter between them and the original. From 2048 to 1024, aliasing on black/white lines becomes "blotchy."

And PPI is only used for physical printing, it doesn't affect digital image quality. 1024x1024 with 72 PPI vs 150 PPI still have the same number of pixels, 150 PPI is just a smaller ("more dense") physical print.

But! If you find certain areas on the body that don't stretch as much, you will be a winner in the end! On the upper torso, the upper chest above the breasts/ pecs area, the hip, the belly(upper and middle), the middle of the back, I have found don't stretch much or at all!

Hello. The color of the tattoo doesn't matter. What matters is what size document you use to create your tattoos. High resolution allows you to resize/ warp without it becoming super jagged. I now also apply a very minimal gaussian blur on body tattoos as tattoos on the body stretch a lot as opposed to the head.

ok i know the color dont matter i guess what i was trying to say was can you use the same method but all in all i just want to get better at it than what i already know im just looking for a better way and easy way with out all the extra talking in a tutorial b/c most of the videos i see they talk more than showing then people get irritated and not even watch the rest of the video but what you have i will take a look at it but ty for responding back

It's better to ask what you want to know, than to ask a question that doesn't pertain to what you want to know. What I do is, open a new file size at 4096 by 4096 with 1200 ppi. I fill the first layer with a light to medium color, like a yellow. Then I open the uv map and place that under the filled layer.

Then create a new transparent layer, and make it the top layer. I choose my brush and brush size and start drawing. When I'm finished, I hide the color layer and then resize and position the tattoo onto the uv map section I want it in. Then if it is a body tattoo, I do gaussian blur at less than 2 but you'll see what number you need to do based off the image preview. then hide the uv map layer, open image size and change the ppi to 300 and then export it.

If you don't have the premium plus plan, you can upload as a local texture so you don't have to pay for the upload. then if you want to make changes, each time you save your file, the changes will take place inworld.

Hi... Thank you Kytteh for making this thread. The videos I have seen on making bom tattoos are simply not complete. Can you please go over how to make things like a full body tattoo with connecting lines throughout that look fluid? And... Can u go over any tips for making a bom bra and panty set? Picture attached is just an example of a bom bra and panty, i wish to make my own texture, color and shape. ty

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Allow 2 hours or so to make this. I wouldn't want to do that on Thanksgiving Day. But if you can make it a day or two before, or a week or more before and freeze it, you will be saved the hassle of gravy making on Turkey Day. Mine is already in the freezer and ready for the big meal later this month. Yay!

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