In No Engine No Problem, you pilot a vehicle with no engine, but don't worry! You're joined together with two machine guns that help propel your through the level while blasting enemies along with a grappling hook to get past obstacles and enemies.
At the end of each level, you must find a trailer, join it to the truck, and escort it to the drop-off zone to progress to the next level. This game takes 5-10 minutes to complete.
No Engine, No Problem was made for the 2021 GMTK Game Jam which took place from June 11th to the 13th. We had 48 hours to make a project around the theme "Joined Together". My team had the idea of two machine guns joined together on two ends of a unit using that to propel them around the field. These guns can also be used as weapons, and the player is also armed with a grappling hook which helps the player get speed and do more complicated manuevers than what our impulse based system allowed for alone.Â
I chose to start the weekend by getting AI working, by simply reimplementing AI from another project. However this was my first time using AI. The working AI project was provided for me in one of my classes at Full Sail. When I imported the project I didn't understand navigation much, and so I spent a little bit of time trying to get it function as a moving object, but then simply refactored it into a rudimentary turret. Looking back months later did I realize that I never put a navigation mesh put into the levels, and that is what caused the enemies issues that stopped me from implementing how I originally wanted.
After I called it quits in the interest of being able to contribute something to the project I worked on some of the level design, and played around with bug fixing and balancing the game. This project didn't do a lot to show off my skills, but the strongest use of the Jam was to show me just how much I did not know, and I can't wait for my next Jam.
This game was created in collaboration with Trevor Babcock and Maddie Cook.