For my Final Year Project (FYP) at University I am making a mobile stealth game that will optimised to run smoothly on a mobile device. The project is currently in development and updates will be released soon. First-class mark.
Highlights:
All Gameplay (Unity C#)
Android Build
Design Patterns
AI and Detection
UI and FPS Controller
Jack Ripper was a 6-week project split into 2 parts. We had 3 weeks to make a group game engine, and then 3 weeks to individually make a game with the engine we had created. We used the sfml framework to quickly build a component-based engine and then rapidly designed and created a game using the components such as script, render, AI, etc.
Highlights:
Physic/ Collision Component
AI Component
C++/ sfml
Gameplay Design & Code
Artwork
Bank Heist was a solo project in my second year of university where I am creating a simple FPS character in UE4 using the combination of C++ and Blueprints I wanted to understand C++ with UE4 so I started to recreate mechanics inspired from the game Payday and Overwatch. First Class Mark.
Highlights:
UE4 build using C++
UI development
Gameplay Design & Code
C++ Base Classes
Blueprint derived children
Hell Defenders was a solo second-year university project in which I had to create a tower defence game as well as marketing it. The planning and marketing of the game such as design documents, marketing plan, marketing strategy and the use of social media was a large part of this module. Check out the games Twitter here. First Class Mark.
Highlights:
UE4 build using C++
UI development
Gameplay Design & Code
Marketing & Design
Small amount of Blueprints
Survive was a second-year project which I created a game in Unity using C# and the features that the engine has to offer. I had never used Unity before but I pushed myself and created a small horror game. First Class Mark.
Highlights:
Unity build using C#
UI development
Gameplay Design & Code
First Unity and C# Project
Object Pool
Singleton
This is a Titanfall inspired wall run mechanic I created in my spare time to test out parkour mechanics which was implemented into a 6 week Duo project. The project was made to also learn and understand source control which we used GitHub to merge our different mechanics together.
Highlights:
UE4 build using C++
GitHub Source Control
Gameplay Design & Code
Teamwork
Second game solo project at University where i had to recreate Mario. I learnt how games are made from a low-level and increased my skills in creating gameplay mechanics. First Class Mark.
Highlights:
C++
Gameplay Design & Code
SDL2 Framework
AI
Collison
Physics
Hacker Bot was my first solo project at University and was the first game I made with C++ using a framework called S2D. The project was based on PAC-MAN, The project gave me a good understanding of C++. First Class Mark.
Highlights:
First ever C++ Game
Game build using C++
S2D framework
UI development
Gameplay Design & Code