Hi, I’m Leon, a PhD Fellow at the IT University of Copenhagen, currently visiting Manchester Metropolitan University.
I research video game law, particularly the regulation of loot boxes, a quasi-gambling monetisation mechanic in video games. I use empirical legal research methods and am passionate about open science. I also dabble in some research on gameplay time and the intersections between cryptocurrencies, NFTs, and gambling.
I have testified before an Australian House Committee. My research has been referenced (twice!) in the House of Lords and relied upon by UK, US, EU, Spanish, Belgian, Danish, Dutch, Australian, and Brazilian policymakers and regulators. The Belgian Minister of Justice has publicly accepted my critical research. Game companies and industry self-regulators have also taken direct compliance and remedial actions following my research.
My research has received worldwide coverage by The Guardian, The BBC, The Times, CNBC, NPR, Ekstra Bladet, Politiken, El Español, El Economista, Der Standard, Het Nieuwsblad, Het Laatste Nieuws, ČT24, SCMP, NME, The Daily Beast, New Scientist, Thanh Niên, and leading video game media, including GamesIndustry.biz, GameSpot, Eurogamer, and Game Developer, amongst others. I was named a Game Awards Future Class member, a Forbes 30 Under 30, and a Berlingske Talent 100 for my policy advocacy.
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Leon Y. Xiao, LLB, LLM, FRSA, AFHEA
Talent 100, Berlingske (2024)
EliteForsk-rejsestipendiat, Danish Government (2024)
30 Under 30, Forbes (2023)
Future Class 2022, The Game Awards (2022)
Game Changer, GamesIndustry.biz (2021)
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Contacts and Social Media
Email: lexi@itu.dk
Twitter: @LeonXiaoY
LinkedIn: Leon Xiao
ORCID: 0000-0003-0709-0777
Conflict of Interest Statement: link
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Attending soon:
CAGR (Amsterdam); DiGRA (Remote); BPS Cyberpsych (Liverpool); Interactive Games PG Research (York); SLS (Bristol); ECREA (Ljubljana); Lisbon Addictions (Lisbon)
I have been invited by the Department for Culture, Media and Sport (DCMS) of the UK Government to provide advice on its technical working group for loot boxes and the Video Games Research Framework. I was also invited to advise the Danish Competition and Consumer Authority, the US Federal Trade Commission (FTC), and the Dutch Authority for Consumers and Markets, amongst many other policymakers and regulators around the world. My research was referenced on behalf of the UK Government in the House of Lords to support its regulatory position (Hansard: HL Deb 13 Oct 2022, vol 824, col 890); during debates in the Lords on the Online Safety Bill (Hansard: HL Deb 17 July 2023, vol 831, col 2152); and extensively in evidence to an Australian parliamentary committee and the Committee’s eventual report (pp. 138–146). My legal analysis of EU consumer protection regulations has been incorporated into the UK Advertising Standards Authority’s guidance on advertising in-game purchases (pp 9–10) and the UK Government’s response to the loot box call for evidence (paras 202–207). I was cited in class action complaints filed in California and two Spanish consultation papers on loot boxes. I co-won the impact prize at the 2023 annual conference of the Society for the Study of Addiction.
I hold law degrees from Durham University and City, University of London and also studied on exchange at National University of Singapore. I am an Associate Fellow of the Higher Education Academy. Previously, I was a Lord Denning Scholar at The Honourable Society of Lincoln’s Inn and held visiting appointments at KU Leuven (Belgium), The Jagiellonian University (Poland), Queen Mary University of London (UK), and Stanford Law School (US).
Recent News
29 March 2024: My ASA complaints against companies for failing to disclose loot box presence was featured in The Guardian: https://www.theguardian.com/society/2024/mar/29/video-game-companies-developers-loot-boxes-regulator-complaints-rules.
20 March 2024: The UK Advertising Standards Authority has upheld three complaints I made about social media advertising not disclosing the presence of loot boxes: https://www.asa.org.uk/rulings/electronic-arts-ltd-a23-1222185-electronic-arts-ltd.html; https://www.asa.org.uk/rulings/jagex-ltd-a23-1216471-jagex-ltd.html; and https://www.asa.org.uk/rulings/miniclip--uk--ltd-a23-1216455-miniclip--uk--ltd.html.
16 March 2024: Berlingske included me in its annual Talent 100 list. https://www.berlingske.dk/talent-100/han-er-26-aar-og-allerede-verdens-nok-foerende-ekspert-paa-sit-omraade.
26 February 2024: I was awarded an EliteForsk Travel Grant 2024 by the Danish Ministry of Higher Education and Science. This was presented by HM The Queen of Denmark and the Minister of Higher Education and Science. I will visit 🇨🇳, 🇰🇷, 🇳🇱, and 🇬🇧 to assess the effectiveness of loot box regulation globally. 🌍🌏 My profile piece for the award: https://ufm.dk/forskning-og-innovation/forskningsformidling/eliteforsk/prismodtagere/prismodtagere-2024/eliteforsk-rejsestipendierne-2024/leon-y-xiao.
15 January 2024: I discussed loot box regulation with the Gambling Related Harm APPG and Peers for Gambling Reform at an evidence session for the APPG Gambling White Paper Inquiry.
21 December 2023: I was cited in the DCMS Committee report in relation to how industry self-regulation of loot boxes must be treated with scepticism due to my previous empirical research finding poor compliance (p. 27, para. 60): https://publications.parliament.uk/pa/cm5804/cmselect/cmcumeds/176/report.html.
5 December 2023: I published my annual accessible summary on loot box regulation around the world at GamesIndustry.biz: https://www.gamesindustry.biz/loot-box-state-of-play-2023-a-global-update-on-regulation.
16 November 2023: I was given an Honourable Mention in the 2023 round of MCV/DEVELOP’s 30 Under 30: https://mcvuk.com/business-news/mcv-develops-30-under-30-2023/.
22 October 2023: My paper on how the Epic, Sony, Microsoft, and Nintendo stores also did NOT implement the PEGI loot box presence warning label has been accepted for publication in ACM Games: Research and Practice. Postprint: https://doi.org/10.31219/osf.io/sbtcf.
4 October 2023: The UK Advertising Standards Authority (the advertising self-regulator) has upheld two complaints I made regarding how Hutch Games failed to make disclosures about the presence of loot boxes within two of its games. For the Apple App Store decision, see: https://www.asa.org.uk/rulings/hutch-games-ltd-a23-1196857-hutch-games-ltd.html. For the Google Play Store decision, see: https://www.asa.org.uk/rulings/hutch-games-ltd-a23-1196862-hutch-games-ltd.html. UK companies should take note and comply! EU companies should also do so, as this rule is based on nationally implemented EU consumer protection law.
27 September 2023: After two years of peer-review at five journals, our study on loot box probability disclosures in the UK in 2021 has finally been published in PLOS ONE: https://doi.org/10.1371/journal.pone.0286681.
15 September 2023: The relationship between loot box spending and problem gambling replicated in China, whew! We also consider other potential risk factors for loot box harms. Also contains interesting reflections on the previous research methodology of giving the problem gambling scale to all participants. Published now in Addictive Behaviors: https://doi.org/10.1016/j.addbeh.2023.107860.
10 August 2023: Our study questioning the effectiveness of video game play time restrictions placed on young people in China using big data provided by Unity Technologies (7 billion+ hours!) was published in Nature Human Behaviour: https://doi.org/10.1038/s41562-023-01669-8.
17 July 2023: Our study on the apparent failure of the Apple App Store to enforce its own platform rules concerning loot box probability disclosure was highlighted during debates on the Online Safety Bill (Hansard: HL Deb 17 July 2023, vol 831, col 2152).
15 July 2023: Our study finding that popular iPhone games in the UK were not making loot box probability disclosures as required was featured in The Guardian: https://www.theguardian.com/society/2023/jul/14/more-than-850-people-referred-to-london-clinic-for-video-game-addicts-gambling-style-features-loot-boxes.
20 June 2023: I was invited to present before the Responsible Gambling Advisory Council of the Spanish Directorate General for the Regulation of Gambling [Dirección General de Ordenación del Juego (DGOJ)]. Presentation slides: https://doi.org/10.31219/osf.io/s357p. Press release: https://www.ordenacionjuego.es/en/noticia-CAJR_20230620.
June 2023: Our study on UK loot box probability disclosures will soon be published in PLOS ONE: [link forthcoming]. Featured by Tech Xplore: https://techxplore.com/news/2023-06-reveals-loot-probability-disclosure-transparency.html. [This was delayed to October 2023.]
23 May 2023: The story broke that PEGI has taken enforcement action (https://pegi.info/page/complaints-and-enforcement-cases) against Diablo Immortal (Activision Blizzard) and Hunt: Showdown Bounty Hunter - Limited Edition (Plaion) for failing to duly report loot box presence and thusly obtaining a PEGI rating based on incorrect information. Each company was fined €5,000: https://www.gamesindustry.biz/activision-blizzard-plaion-fined-for-not-disclosing-loot-boxes.
29 March 2023: My registered report on the ESRB, PEGI, and IARC loot box presence warning label has been published in Royal Society Open Science: https://doi.org/10.1098/rsos.230270
28 March 2023: Great to learn that 4 pieces of research that I co-authored or sole-authored will be presented at DiGRA 2023 in Spain.
7 March 2023: My stage 2 registered report on the ESRB, PEGI, and IARC industry self-regulation requiring loot box presence warning labels (‘In-Game Purchases (Includes Random Items)’) has been recommended by Chris Chambers: https://rr.peercommunityin.org/articles/rec?id=404
7 March 2023: I was recognised in the Forbes Under 30 Europe list under the Games & Sports category: https://www.forbes.com/profile/leon-y-xiao/.
2 March 2023: I wrote a short piece for a debate series on whether it is appropriate to collaborate with the technology industry when conducting academic research. I reflect on my personal experience and make the case that some studies are better off without collaboration, at least initially: https://doi.org/10.1111/camh.12644.
1 March 2023: I was called as a witness to give oral evidence to the Australian House Standing Committee on Social Policy and Legal Affairs in relation to loot box regulation. My opening statement: https://twitter.com/LeonXiaoY/status/1630927402950860802. Watch the Q&A in full: https://parlview.aph.gov.au/mediaPlayer.php?videoID=605886 (Timestamps: 10:40:00–11:03:38).