I play tested all the levels of the game as they were being developed in an agile-focused environment. I worked closely with the founder during tests to make sure there was a consistently high level of detail applied and to reduce the chance of errors. I checked for bugs and glitches involving the gameplay, audio, texturing, events and menus. I looked for inconsistencies in the environment and thoroughly checked the dynamic weather effects on the environment.
I tested the pacing of levels and impact of environments on players including audio, environment design, timing of events, graphical fidelity and impact of mechanics on the flow of levels.
Helped to conduct play tests from guests at the live expo at Gamerfest in 2024 and 2025. This included explaining the plot, helping with controls and guiding players where needed. The guests ranged from young kids with little gaming experience to adults experienced with games.