Day 1 -Extrude, Choosing Sketch Planes, and Orientation
Day 2 - Tapered Extrusions and Dimension Sketches
Day 3 - Revolute and Completed Profiles
Day 4 - Sweep using Completed Profiles found on intersecting planes
Day 5 - Loft using Offset Planes with different 2D geometry
Day 6 - Spline and Revolve to create a complicated 3D real-life shape
Day 7 - Planes at an Angle and Text
Day 8 - Active Units, Fillet, and Chamfer
Day 9 - Shell Feature
Day 10 - Circular Pattern
Day 11 - Linear Pattern
Day 12 - Through Holes, Points, and Bore Types
Day 13 - Mirrors, Add, Remove, and Intersect
Day 14 - Helix and Springs
Day 15 - Threaded Bolt (Threads and Helix)
Day 16 - Stop Sign (Feature Edits, Parts, and Add)
Day 17 - Keys (Sketch Edits, Section Views, and Chamfer)
Day 18 - Linear Pattern and Timeline Edits
Day 19 - Globe
Day 20 - Fastened Mate
Day 21 - Revolute Mate
Day 22 - Intersect (Initials Block)
Day 23 - First Multiview Drawing
Day 24 - Additive Modeling & Dimensioning Drawing
Day 25 - Title Block Creation
Day 26 - Subtractive Modeling & Dimensioning Drawing
Day 27 - Timeline Edits. Figure 3 & 4 of A1.2.5
Day 28 - Exporting STLs
Day 29 - Trammel Bottom Up Design (Base)
Day 30 - Trammel Bottom Up Design (Slides)
Day 31 - Trammel Bottom Up Design (Corner Blocks)
Day 32 - Trammel Bottom Up Design (Pin and Handle)
Day 33 - Trammel Bottom Up Design (Assembly)
Day 34 - Tolerance Block and Bilateral Tolerance Annotation
Day 35 - Pumpkin Carving
Day 36 - Selfie Stick Assembly
Day 37 - Exploded View, Bill of Materials (BOM), and Callouts
Day 38 - Automata Top Down - Box Assembly
Day 39 - Automata Top Down - Crankshaft
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