Day 51 - Animation Transforms for Geometric Nets (Cube)
Day 52 - New storyboards for different Geometric Nets (Cube)
Day 53 - Spline, Join, and Section Views to make Pythagoras Cup
Day 54 - Section Views on Drawing Files
Day 55 - Bevel Gears
Day 56 - Gears at 90 Degree Turn
Day 57 - Bottom Up Design of Automata. Box Assembly
Day 58 - Bottom Up Design of Automata. Crankshaft and Handle
Day 59 - Bottom Up Design of Automata. Follower Rods
Day 60 - Bottom Up Design of Automata. Cam Assembly
Day 61 - Bottom Up Design of Automata. Follower Rod Joints
Day 62 - New Design Template and Title Block
Day 63 - Drawing File of Automata. Recommended to make personalized title block first.
Day 64 - Drawing File of Automata. Bill of Materials and Subassembly in drawing files explained
Day 65 - Drawing File of Automata. Exploded views created and placed in the drawing file.
Day 66 - Top-Down Automata Assembly. Assembly of the box including materials and appearance selection
Day 67 - Top-Down Automata Assembly. Assembly of the crankshaft and edit to create a subassembly of box.
Day 68 - Top-Down Automata Assembly. Cam assembly and joint constraints.
Day 69 - Top-Down Automata Assembly. Follower Rod assembly and rest constraint
Day 70 - Drawing File of Top-down Model. Explains references and BOM
Day 71 - Trammel (Do Nothing Machine) Top Down Build (Part 1)
Day 72 - Trammel (Do Nothing Machine) Top Down Build (Part 2)
Day 73 - Crank arm to convert rotational motion into linear motion. Top-Down Build
Day 74 - Motion Links and Gear Ratios
Day 75 - Belt Drive Creation using Move/Copy Command to recreate 3D components that will be manipulated in other parts of the project.
Day 76 - Belt Drive Motion Links
Day 77 - Emboss and Engrave on a non-flat surface
Day 78 - Cylindrical Joints to make a C-Clamp
Day 79 - How to embed an interactive design (Link to video here!)
Day 80 - Exporting STLs and Slicer Environment
Day 81 - Combine and Split Body
Day 82 - Capture Render Settings
Day 83 - Editing Mesh Files to Components
Day 84 - Split Body and Replace Face. Editing existing geometries with other bodies.
VIDEO LINK
Day 85 - Importing STEP files and VEX Pulley Assembly
Day 86 - Gear System VEX
Day 87 - Worm Gear System VEX
Day 88 - Pumpkin (Spooky Szn)
Day 89 - Tolerance Block and Bilateral Tolerances on Drawing File
Day 89 - Geneva Gear (whoops... made two day 89 videos)
Day 90 - U Joint
Day 91 - Barrel Cam using Contact Sets
Day 92 - Compound Gear using SpurGear Script (SUPER EASY!)
Day 93 - Planetary Gear Design
Day 94 - Planetary Gear Assembly
Day 95 - Compound Planetary Gear Box
Day 96 - V6 Engine (pt 1) - Piston
Day 97 - V6 Engine (pt 2) - Crankshaft
Day 98 - V6 Engine (pt 3) - Engine Block
Day 99 - V6 Engine (pt 4) - Header and Final Tweaks
Day 100 - Robot Box for V5 Competition