Each image is linked to the YouTube video for that day (just click the image!)
Day 1 - Extrude, Cut, and Join Objects - includes extruding simple shapes, how to join new materials and to make cuts into existing objects
Day 2 - Tapered Extrusions and Cross Sections. How to make tapered extrusions, cross sections, and manipulate tabs for multiple parts
Day 3 - Revolve, Lines, and Arcs. Using the revolve feature to make a curved object, easily use lines and arcs for quick sketches.
Day 4 - Sweep, Profile, and Path. Using the sweep feature to make a uniformly thick object by using profiles and paths
Day 5 - View Cube Practice. Download this view cube and play "Cha Cha Slide" or "Cupid Shuffle" while maintaining control of the view cube. VIEW CUBE DOWNLOAD
Day 6 - Loft, Offset Plane, and Physical Material. Make an object with irregular thickness using Loft and Offset Planes.
Day 7 - Coil, Springs, and Worm Gears. Select a simple geometric profile to coil to make springs and wormgears.
Day 8- Rectangular Pattern, Copy, and Move. Use the rectangular pattern command to repeat geometry
Day 9- Circular Pattern. Automoblox Rim piece made using two sketches and two extrusions only.
Day 10 - Text. Use the text function to extrude geometry. Making name plates for desks and doorways.
Day 11 - Mirror. Use the Mirror function to mirror sketch geometry along a center line.
Day 12 - 3D Mirror. Use the Mirror function to mirror 3D bodies geometry along a face or plane
Day 13 - Origin Planes, Rectangles, and Forethought to Assemblies. Helpful hint on building parts to make assemblies easier
Day 14 - Polygons, Inscribe, Circumscribe, and Taper. Using polygons to generate quick geometry.
Day 15 - Ellipse and Slot. Using ellipses and slots to make geometry specific to machining equipment.
Day 16 - Spline and Canvas. Using spline and drawing custom lines to mimic real world objects
Day 17 - Project, Loft, and Sweep. Using Project geometry to recreate unique geometry quickly
Day 18 - Decal. Using images to recreate certain textures found on real world objects
Day 19 - Rib. Using the rib command, quickly make a rib to act as structural support
Day 20 - Web. Using drawn lines to have the web command produce depth and thickness to your lines.
Day 21 - Thread, Offset Plane, and Project. Using the Thread command to model real threads found on hardware.
Day 22 - Offset Plane, Tangent Plane, Sweep, Revolve, and good part forethought. Building a part around the center axis to allow for easy manipulations of the planes.
Day 23 - Plane at an Angle. Using Plane commands, make an object with specific angled parts.
Day 24 - Holes, Canvas, and Unit Conversions. Exhibit showing different types of holes using the Hole command
Day 25 - Sketch Edits. Using trim, extend, and filet to make quick edits to geometry.
Day 26 - Offset and Project. Using offset to repeat quick geometry patterns.
Day 27 - Geometric Constraints Activity. Practice downloading