v3.5
Added the Apply Transform and Foot Cleanup functionality to the Picker UI.
v3.4
Added a new Biped Picker UI which works with the Biped Helper functions. This can be opened in several ways including: From the main Biped Helper UI using a picker button; By clicking the Biped Helper toolbar icon while holding Shift; By assigning a hotkey to a macro; Or by placing a dedicated toolbar icon. The picker has been designed to work with a standard human Biped configuration.
Moved pose buffering into the Reference rollout.
Toggle trajectories now behaves as a check button and queries the current Biped state.
Added new ability to toggle ghost on selected objects with all ghost settings in the Reference rollout.
Added the ability to swap to the Pose Buffer when one is available and toggled active. Used after altering a pose to allow swapping between the new pose and pose buffer while keeping it active.
Prevented pose buffer mesh from using display by layer property which resulted in an opaque rendering and not using opacity setting.
Added new ability to copy the transform of an object (e.g. a hand or foot) then paste or bake to either the current frame or a selected time range. Different axes for position and rotation can be set when pasting or baking. Can also be applied generically to non-Biped objects. Found in the Keys rollout.
Added new ability to cleanup footsteps by re-orienting a foot in pitch, roll or yaw, as well as snapping the base of the foot to the ground plane. Found in the Keys rollout.
Added the apply increment functionaily (without displaying the dialog) to the Keys rollout.
Added box mode and bend links toggles.
Added new selection buttons for getting the parent, child, all children, or growing seleection up or down the hierarchy.
Added new ability to add trajectory helpers to the surface of picked Biped parts, with the option to trim using a time range. Found in the Reference rollout.
v3.3
Added more settings for adjusting TCB values on existing keys. Can now choose tension and bias as well as continuity. Can also choose which COM tracks to affect if the COM is selected.
Added a new Biped snap buffer for current pose at slidertime to use when posing. Can re-snap a new buffered pose, toggle visibility or remove the buffered pose.
v3.2
Fixed a crash when attempting to paste a copied posture with an existing empty CopyPosture collection.
Move the Keys section to its own separate rollout.
Added a Time Range section which applies to all functions that operate across the time range.
Key All Parts and Key Selected Parts can now add new keys across the time range by holding either shift or control.
Added a new method to delete keys across the time range for either selected parts, or all parts if shift or control are held.
Added a new method to delete in-between keys across the time range based a step size set by a spinner. Keys that exist between each step will be removed.
Added ability to paste a copied posture across the time range for each frame when holding shift or control.
Added additional options for pasting a posture on the Biped root (COM).
Added a new method to Posture Grabber for straightening fingers with finger selection.
Added left and right hand select all fingers buttons.
Added prop alignment and baking to a target object to the Baking rollout.
Added new methods to Layers rollout for adding, deleting, collapsing and renaming Biped layers.
Added support for tail bones when setting or deleting keys.
Added selection of props if available.
Added checks for invalid biped to all UI functions.
Mirroring limb postures now includes fingers and toes.
Script now handles finding Biped objects with modifiers in the stack.
Various UI and layout adjustments.
v3.1
Changed PDF guide button to link to an online guide.
Added ability to hold shift to set planted keys for limbs. Store and load spaces now account for planted keys.
IK pivot UI's and layers retargeting UI now follow main UI if moved.
v3.0
Renamed previous method "Align & Bake To Target" to "Align To Offset".
Added new alignment method "Align To Match" which re-aligns a Biped for all root keys to match a target object's animation (can be another Biped root).
v2.9
Added a new rollout "Alignment" which contains a method for aligning and baking to a target object for any keys found on the root and limbs.
v2.8
Added to layers rollout a Snap & Set Key button and a separate dialog for Retargeting.
v2.7
Added a new rollout for layers navigation. Includes: move up and down layer buttons, a drop-down list of available layers, and active layer toggles.
v2.6
Added ability to open a new window to set IK pivots for each hand & foot where planted or sliding keys are assigned.
v2.5
Added ability to save and load BIP animation files via both dialog and quick modes.
v2.4
Added a new baking option for keying a Biped head in order to track an active Look At Target if assigned.
v2.3
Fixed a bug where paste posture would crash due to missing posture in the collection. It now filters the selection for Biped only parts during the copy posture phase, so that the collection is created properly for pasting.
UI now remembers it's last location, even after Max restart.
v2.2
Added the ability to copy and paste (with optional opposite) a posture based on a selection of biped parts. The copied posture is saved as a file for later retrieval. You can also quickly select the copied biped parts if available.
v2.1
Added a new rollout called Quick Posture with options to mirror limbs, and straighten or untwist spine links.
v2.0
Added a new button "Key Selected Biped Parts". Adds keys to all selected biped parts at the current slider time.
Added an alternative version of the script without button images. The 3dsmax 2017 UI does messy things to them.
v1.9
Bake Animation Keys now refreshes the UI in the case of the root being a <deleted scene node>.
Trajectories Toggle now force switches to the motion panel before toggling the trajectories mode.
Baking up to next and last modes now allows any part of a limb to be selected, not just the hands or feet.
Added options to enable a single pose to be grabbed then applied without using the Biped collections panel. It saves the pose to a file for storage.
Delete Frame Keys can now remove keys on all Biped parts at the current slider time, by holding Shift or Control when clicking the button.
Added a select Both Hands & Feet button to the Selection/Display/Keys rollout.
Updated PDF guide.
v1.8
Fixed global variable usage which caused the functions key all and delete all keys to not work (finally).
Changed interface references of IK to be Body/Object space instead, to more accurately reflect their purpose.
Added a Delete Frame Keys button, which deletes all keys on selected Biped parts based on the slider time.
Added new button images, tooltips and rearranged some UI elements.
Improved code for baking animation keys.
Added a PDF guide and button link to the UI (in the About rollout).
The previous dialog version of this tool is no longer supported. "Compact" reference removed.
v1.7
Converted the dialog interface into a more compact floater with collapsible rollouts (as an alternative install).
Added functionality to enable user specified snapshots scene layer.
v1.6
Fixed global variable usage which caused the functions key all and delete all keys to not work.
v1.5
While using the Shift or Control method for setting TCB linear or smooth values across the time range, if the Escape key is pressed the operation will now stop.
v1.4
Contact email changed.
v1.3
When selecting from the dropdown list of multiple Bipeds, you can now hold Shift to also select the Biped root or hold Control to select the whole rig.
v1.2
Fixed the snapshot functionality. Do longer selects anything which means it works for frozen objects in Max 2015. Also, now handles multiple skin meshes in the 'Mesh Character' layer. Only Skin meshes are snapshot.
v1.1
Added a dropdown list to enable selection of a Biped for the panel to operate on in the case of multiple Bipeds.
v1.0
First public release.