Effective date: 4 November 2026
This privacy policy explains what information the mobile game Last Line: Survivors ("the game", "we", "us") collects, how it is used and the choices you have. The game is available on Android (Google Play and Huawei AppGallery) and iPhone and is developed by Ruan van Vollenstee (RVV Studios).
You do not need an account to play, and we do not ask for your name, email address or phone number.
Your game progress is stored only on your device.
The game may show optional rewarded video ads through Unity LevelPlay (Unity Technologies) and its ad network partners: Unity Ads, ironSource, Pangle (ByteDance), Liftoff (Vungle) and Google AdMob. They may collect device information, such as your advertising ID, to show and measure ads. Where the law requires it, you are asked for consent first (Google's consent form). On iPhone, your advertising identifier is only used if you allow tracking when the game asks.
In-app purchases are handled by Google Play and the Apple App Store. We never see your payment details.
The game sends anonymous gameplay statistics and crash reports to GameAnalytics so we can find stages that are too hard or too easy, fix crashes and improve the game.
The game uses Google Analytics for Firebase to measure how players who found the game through our ads play it (for example, that a stage was completed).
Optional reminder notifications are scheduled on your device only; nothing about them is sent to us.
The Huawei AppGallery version has no in-app purchases and does not use Google AdMob, Google's consent form or Google Analytics for Firebase (see section 8).
The game saves your progress on your device. This includes stages cleared, coins, upgrades, weapons and support items you have bought, settings and daily reward status. This save file is not sent to us or anyone else. You can erase it by uninstalling the game or clearing its data in your device settings.
The game uses GameAnalytics (GameAnalytics Ltd.) to collect anonymous statistics, such as: which stage you start and whether you win or lose, which weapons and upgrades you pick, how long a run lasts, purchases made (product name only), and crash and error reports. GameAnalytics also receives technical information about your device, such as device model, operating system version, app version, country (from your IP address) and an anonymous device identifier created by the SDK. We do not use this data to identify you.
GameAnalytics privacy policy: https://gameanalytics.com/privacy
The game uses Google Analytics for Firebase (Google LLC) so that we can tell which of our own ads on Google bring players who actually play. Firebase receives a small number of game events (the game was opened for the first time, a stage was finished or completed, a player reached stage 3 or 5, an ad was shown and what it earned) together with an app-instance identifier, device and app information, approximate country (from your IP address) and, where you allow it, your advertising ID. Where the law requires consent (for example in the EEA, UK and Switzerland), Firebase only records these events after you agree in the consent form; if you decline, the consent signals passed to Google are set to "denied".
Firebase privacy information: https://firebase.google.com/support/privacy and Google Privacy Policy: https://policies.google.com/privacy
The game uses Unity LevelPlay, an ad mediation service from Unity Technologies, to show rewarded videos (which you choose to watch, for example to revive, double your coins or double your supply depot). LevelPlay runs an auction between ad networks: Unity Ads, ironSource, Pangle (ByteDance), Liftoff (Vungle) and Google AdMob. To show and measure ads, and to prevent fraud, these companies may collect and process:
your device's advertising ID (Android advertising ID; on iPhone the IDFA only if you allow tracking),
your IP address and approximate location derived from it,
device and app information (model, operating system, language, app version),
how you interact with ads.
Their use of this data is described in their policies:
Unity Privacy Policy (LevelPlay, Unity Ads, ironSource): https://unity.com/legal/privacy-policy
Pangle Privacy Policy: https://www.pangleglobal.com/privacy
Liftoff (Vungle) Privacy Policy: https://liftoff.io/privacy-policy/
Google Privacy Policy (consent form and AdMob): https://policies.google.com/privacy
Your choices: where the law requires it (for example in the EEA, UK and Switzerland), the game asks for your consent before personalised ads are shown, and your answer is passed to the ad providers. Users in the US can use the "do not sell or share my personal information" setting, which the game also passes on. On Android you can reset or delete your advertising ID in your device settings (Settings ▸ Google ▸ Ads, or Settings ▸ Privacy ▸ Ads, depending on your device). On iPhone the game asks for permission to track (App Tracking Transparency); you can change your answer at any time in Settings ▸ Privacy & Security ▸ Tracking.
If you allow notifications, the game schedules a few reminders on your device (for example when your supply depot is full or the next stage is waiting). They are created and stored on your device; no notification data is sent to us or to a server. You can turn them off at any time in your device's notification settings.
Optional purchases (weapons, support items, coin packs) are processed by Google Play or the Apple App Store. Google or Apple handles your payment details, and we receive only confirmation that a purchase was made so that we can unlock it. You can restore purchases with Settings ▸ Restore Purchases.
The version of the game distributed through Huawei AppGallery works as described above, with these differences:
No in-app purchases. Premium weapons and support units are unlocked with coins you earn by playing. No payment information is processed, and section 7 does not apply.
No Google services. This version does not include Google Analytics for Firebase (section 4), Google AdMob or Google's consent form. Its ad partners are Unity LevelPlay, Unity Ads, ironSource, Pangle and Liftoff.
Advertising ID. On Huawei devices, the ad partners may use your device's Open Anonymous Device Identifier (OAID) instead of the Android advertising ID, for the purposes described in section 5. You can reset it or turn off personalised ads in your device settings (for example Settings ▸ Privacy ▸ Ads and privacy).
Consent. In the EEA, the UK and Switzerland the game asks for your consent on its own screen when you first open it. If you decline, no GameAnalytics statistics are sent and only non-personalised ads are shown. You can change your answer at any time in Settings ▸ Personal data.
The game is not designed for children under 13 and we do not knowingly collect personal information from them. If you believe a child has given us information, contact us and we will delete it.
We do not sell your personal information. Data collected by GameAnalytics, Google Analytics for Firebase and the ad providers (Unity LevelPlay, Unity Ads, ironSource, Pangle, Liftoff, Google) is handled by those companies under their own policies, linked above. These companies may process data on servers outside your country, including in the United States. Anonymous statistics may be kept as long as they are useful for improving the game.
Depending on where you live, you may have the right to access, correct or delete personal information held about you, or to object to its processing. Because we do not collect your name or contact details, we usually cannot link statistics to you, but you can contact us and we will help where we can.
We may update this policy. The effective date at the top shows the latest version.
Ruan van Vollenstee (RVV Studios) — under.rated.ruan@gmail.com