One of the main technical challenges encountered during development was managing performance while maintaining visual quality in a VR environment. As the project involved a detailed virtual reconstruction, careful attention was required to control polygon counts, asset complexity, and scene optimization to ensure smooth performance on VR hardware.
Navigation and user comfort also presented challenges, as movement design needed to minimize disorientation and motion sickness while still allowing free exploration of the environment.
From a design perspective, balancing realism and usability was a key consideration throughout the development process. While high visual detail enhances immersion, excessive complexity can negatively impact performance and user comfort in VR.
Creating custom assets using Blender provided greater control over visual consistency and cultural accuracy, but also required additional time for modeling and optimization. This experience highlighted the importance of planning asset creation strategically within the constraints of VR development.
Through this project, a deeper understanding of VR environment design was developed, particularly in relation to spatial planning, asset optimization, and user-centered navigation. The experience reinforced the importance of integrating technical considerations with design decisions when creating immersive educational environments.
Given more development time, future improvements could include enhanced interactivity, richer storytelling elements, and further refinement of environmental details to strengthen the overall edutourism experience.