Kota Kayang Museum was selected for this VR project due to its strong cultural identity, educational value, and architectural significance. The spatial layout of the museum and its exhibition areas provide clear opportunities for virtual navigation, storytelling, and interactive exploration.
Through VR, historical narratives that are normally conveyed through static displays can be transformed into immersive experiences, allowing users to better understand the royal heritage and cultural evolution of Perlis.
This project involves the development of a virtual reality (VR) edutourism environment based on Museum Kota Kayang, a significant historical and cultural heritage site in Perlis, Malaysia.
The virtual environment is designed to allow users to explore the museum space immersively while learning about the royal history, cultural artifacts, and architectural identity of Perlis through interactive and narrative-driven experiences.
Kota Kayang Museum is the most prominent museum in the state of Perlis and serves as a symbol of the region’s royal heritage and historical development. Originally built as a royal palace, the structure reflects traditional craftsmanship and architectural elements that represent the cultural identity of Perlis.
The museum houses collections such as royal artifacts, ceremonial costumes, manuscripts, traditional musical instruments, and historical objects from the Perlis Sultanate period. Its location within a natural landscape further enhances its historical atmosphere, making it well suited for immersive virtual reconstruction.
Insights from Assignment VR1, including user requirements and educational objectives, were used to guide the design of the virtual environment. In addition, visual and spatial references gathered from the 360-degree video in VR2 assisted in understanding the scale, layout, and atmosphere of the site.
These inputs are currently being translated into a structured virtual environment in Unity, forming the foundation for the VR experience developed in Assignment VR3.