The series chronicles the lives and adventures of the Venture family: emotionally insecure, unethical and underachieving super-scientist father Dr. Thaddeus "Rusty" Venture; his well-meaning but incompetent teenage fraternal twin sons Hank and Dean Venture; the family's bodyguard, secret agent Brock Samson, or his temporary replacement, the reformed villain and pederast Sergeant Hatred; and the family's self-proclaimed archnemesis, The Monarch, a butterfly-themed supervillain.[5] Initially conceived as a satire of boy adventurer and Space Age fiction prevalent in the early 1960s, it is considered to be an action/adventure series with both comedic and dramatic elements.

The series' principal reference is to the 1964 animated science fiction adventure television series Jonny Quest, as it is the basis for many of the main characters. Dr. Venture is modelled after what a child such as Jonny Quest might have grown up to be like after having lived through a childhood filled with bizarre, life-threatening events. Brock is modelled on Race Bannon. The Venture boys are based on the Hardy Boys and take the places of Jonny and Hadji. One newspaper critic remarked, "If filmmakers Woody Allen and Sam Peckinpah had collaborated on Jonny Quest, it would have come out a lot like this."[29] Despite the homage and references, Johnny Quest himself, as well as Hadji, Race Bannon, and their arch-nemesis, Dr. Zin appear as characters on the show. After Cartoon Network, who owns the rights to Johnny Quest, objected to and restricted the use of their characters, Johnny Quest was renamed "Action Johnny," Dr. Zin "Dr. Z," while Race was killed off. [30]


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Once a Co-Publisher alongside Jim Lee, Dan DiDio shall be the publisher of the new venture, Frank Miller Presents. Naturally, Miller will be the president and editor-in-chief, according to The Hollywood Reporter, with Frank Miller Ink CEO Silenn Thomas serving as COO of FMP.

Becoming The Best! \r\n\r\nRescuing The Silverthorn Children!\r\n\r\n \r\n\r\nAlex and co. are tasked to find out more about an experimental body once used by Dr Ming. They discover that the body, into which the Holy Leader's soul was transferred, belonged to the eldest daughter of the Silverthorn family - Mayla. Her other siblings are nowhere to be found and are likely to be in the hands of the Twilight Doctor's remaining clan members. Thus, it falls to Alex and his comrades to save them!\r\n","image": " _product_images/product-5302/e_H45_front cover-420x420.jpg","offers": {"@type": "Offer","priceCurrency": "MYR","price": "14.00","availability" : " "}}{"@context": " ","@type": "BreadcrumbList","itemListElement": [{"@type":"ListItem","position":1,"item":{"@id":" =common/home","name":"Home"}},{"@type":"ListItem","position":2,"item":{"@id":" -EN-LM0008-45","name":"X-VENTURE The Golden Age Of Adventures Series 45: Horrors of the Dark House"}}]}

A hundred and fifty years ago, the immortal Adventure King witnessed an event that let him see the existence of other worlds. Now, he holds in his hands the objects of the world's near-destruction, and he is closer to his ultimate goal than ever.

In the knowledge economy, communication is the currency. What might sound like sloganeering has a very tangible reality for both SMEs and large enterprises behind it: As business operations become more and more complex and the monolithic companies of yesterday are beginning to lose their clearly demarcated boundaries in countless types of partnerships, consortia, project, workgroups, or cooperation ventures, a breakdown in communication or inefficiencies in collaboration can mean business opportunities lost, productive assets going idle, or simply money wasted.

The McGinnis Venture Competition, a platform exclusively for Carnegie Mellon University's community of student entrepreneurs, brings together Carnegie Mellon's best and brightest student entrepreneurs to compete for $60K in investments. All participants receive crucial interaction with alumni entrepreneurs and venture capitalists, an opportunity to raise capital and valuable feedback about ventures.

Route 666 was a comic book series created by CrossGen Entertainment in July of 2002. It was CrossGen's first horror comic venture, and contained a blend of action, menace and humor. It ended at issue 22 in June of 2004, as part of CrossGen's bankruptcy. e24fc04721

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