Here are all of the Role Cards we have made for the game thus far. For our cards, we use a proxy maker and random art found on the internet. As we don't own any of the art, we didn't feel comfortable posting our versions of the cards here.
Last updated 9/30/23.
Card Name: The King
Role Type: King
Card Color: White
Abilities:
Before the game begins, after roles are drawn, reveal this card face up.
Set your life total to 20+10(n) where n is the number of non-King players.
The turn order begins with the King and proceeds clockwise.
(3)Tap: Choose one of the following:
Target non-King player draws a card.
Target non-King player adds 3 mana in any combination of colors from the King’s color identity to their mana pool.
Target non-King player gains 5 life.
Card Name: The Legionnaire
Role Type: Knight
Card Color: Blue
Abilities:
Flip 1. Choose up to two target players. For each player chosen, choose one of the following:
Any number of target creatures you control may fight any number of target creatures chosen player controls.
Chosen player taps all creatures they control. Those creatures do not untap during the chosen player’s next untap step.
(2)Tap: Target creature you control fights target creature an opponent controls.
Card Name: The Medic
Role Type: Knight
Card Color: Blue
Abilities:
Flip 3. Choose up to one target player besides the King. That player and the King both gain 10 life.
(X)Tap: Target player gains X life.
Card Name: The Wizard
Role Type: Knight
Card Color: Blue
Abilities:
Flip X. Choose up to two target players. Players chosen this way may search their hand and library for a planeswalker card with converted mana cost of X or less and put it onto the battlefield under their owner’s controls. Those players shuffle their libraries. Until the end of turn, those Planeswalkers may have their loyalty abilities activated at instant speed.
(4)Tap: Proliferate.
Card Name: The Veteran
Role Type: Knight
Card Color: Blue
Abilities:
Flip 2. You may have any number of target non-King players draw 2 cards. The King then draws for 2 cards for every player chosen.
(2)Tap: Target King or Knight draws a card.
Card Name: The Hand of the King
Role Type: Knight
Card Color: Blue
Abilities:
Flip 4. Choose up to two target players. Those players draw a total of 5 cards divided amongst them as you choose. Those players each untap 5 lands.
Tap: Untap target land.
Card Name: The King's Guard
Role Type: Knight
Card Color: Blue
Abilities:
Flip 1. Choose up to two target players. Until the beginning of your next turn, or what would be your next turn if you lose the game, those players gain shroud and prevent all combat damage dealt to them by creatures your opponents control.
(2)Tap: Prevent all combat damage to target King player until end of turn.
Card Name: The Prison Guard
Role Type: Knight
Card Color: Blue
Abilities:
Flip 5. End the turn. Exile all spells and abilities on the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.
(2)Tap: Detain target creature until end of turn.
Card Name: The Quartermaster
Role Type: Knight
Card Color: Blue
Abilities:
Flip X. Choose up to two target players. Search your library, hand, and graveyard for up to 2 non-creature artifacts with converted mana cost of X or less per player. Put those cards onto the battlefield under those players’ control. For the rest of the game, those cards are treated as if owned by the target players.
(3)Tap: Target player may search their library for a noncreature artifact card, reveal it, and put it into their hand. That player then shuffles their library.
Card Name: The King’s Steed
Role Type: Knight
Card Color: Blue
Abilities:
Flip 6. You may only flip this card face up on the King’s turn. Search your library for a creature card. Put that creature card onto the battlefield under the King’s control. It gains shroud and the card is treated as if owned by the King.
(3)Tap: Target player may search their library for a nonartifact creature, reveal it, and put it into their hand. That player then shuffles their library.
Card Name: The Gambler
Role Type: Assassin
Card Color: Black
Abilities:
If you would lose the game, flip this card face up. The player who delivered the killing blow may choose Dead or Alive.
If the player chooses Dead, destroy all creatures on the battlefield and you lose the game.
If the player chooses Alive, they draw 5 cards and untap 3 lands they control. Your life total becomes 1, damage is removed from the stack, and until the end of your next turn you cannot lose the game.
Card Name: The Noble
Role Type: Assassin
Card Color: Black
Abilities:
Desperation 1: Choose up to two players other than yourself. Those players may search their libraries for up to two land cards and put them into play. Those players then shuffle their libraries.
Desperation 2: Choose up to two players other than yourself. Those players may search their libraries for up to two land cards and one nonland, noncreature card and put them into play. Those players then shuffle their libraries.
Desperation 3: Choose up to two players. Those players may search their libraries for up to two land cards and two nonland cards and put them into play. Those players then shuffle their libraries.
Card Name: The Thief
Role Type: Assassin
Card Color: Black
Abilities:
Desperation 1: Divide the following effects amongst up to two target players of your choice:
Exile target player’s graveyard.
Search target player’s library for up to three cards and remove them from the game.
Desperation 2: Same as Desperation 1 along with the additional effect:
Target player discards two cards at random.
Desperation 3: Same as desperation 2 along with the additional effect:
Exchange control of a permanent target player controls with one that they don’t.
Card Name: The Black Knight
Role Type: Assassin
Card Color: Black
Abilities:
Desperation 1: Choose a player other than yourself. Until the end of their next turn, prevent all damage dealt to that player and their creatures by the King, and the creatures the King controls.
Desperation 2: Choose up to two players. Until the end of their next turn, prevent all damage dealt to those players and their creatures by the King, and the creatures the King controls.
Desperation 3: Same as Desperation 2, except the damage is prevented from King, revealed Knights, and creatures they control.
Card Name: The Traitor
Role Type: Assassin
Card Color: Black
Abilities:
Desperation 1: Until end of turn, creatures target player controls lose hexproof and indestructible and can’t gain hexproof or indestructible. Destroy up to two target creatures target player controls.
Desperation 2: Same as desperation 1, and destroy an additional two target creatures that player controls.
Desperation 3: Same as desperation 1 except destroy all creatures that player controls.
Card Name: The Schemer
Role Type: Assassin
Card Color: Black
Abilities:
Desperation 1: Choose up to two target players other than yourself. Target players draw three cards, discard two cards, and untap up to 3 lands.
Desperation 2: Choose up to two target players. Target players draw three cards, and untap up to 3 lands.
Desperation 3: Choose up to two target players. Target players draw three cards, and untap up to 3 lands, and may return up to two cards from their graveyards to their hands.
Card Name: The Mercenary
Role Type: Assassin
Card Color: Black
Abilities:
Desperation 1: Choose up to two target players. Target players discard a card, sacrifice a nonland permanent, and tap an untapped land.
Desperation 2: Choose up to two target players. Target players discard two cards, sacrifice two nonland permanents, and tap two untapped lands.
Desperation 3: Choose up to two target players. Target players discard three cards, sacrifice three nonland permanents, and tap three untapped lands.
Card Name: The Consort
Role Type: Assassin
Card Color: Black
Abilities:
Flip this card face-up only when you lose the game.
Desperation 1: Target non-King player and the King lose 10 life.
Desperation 2: Target non-King player loses 15 life. The King loses 20 life.
Desperation 3: Target non-King player loses 20 life. The King loses 30 life.
Card Name: The Slaver
Role Type: Assassin
Card Color: Black
Abilities:
Desperation 1: Target one face up Knight or King player. On their next turn, you control their combat phase.
Desperation 2: Target one face up Knight or King player. On their next turn, you control their turn.
Desperation 3: Target one King and one face up Knight player and gain control of their next turns.
Card Name: The Backstabber
Role Type: Assassin
Card Color: Black
Abilities:
Desperation 1: Target one face up Knight or King player. They gain an emblem that says “At the beginning of your upkeep, this card deals 2 damage to you”.
Desperation 2: Target one face up Knight or King player. They gain an emblem that says “At the beginning of your upkeep, this card deals 3 damage to you and 1 damage to each creature you control”.
Desperation 3: Target one face up Knight or King player. They gain an emblem that says “At the beginning of your upkeep, this card deals 3 damage to you and 2 damage to each creature you control, and 1 damage to each planeswalker you control”.
Card Name: The Poisoner
Role Type: Assassin
Card Color: Black
Abilities:
Desperation 1: Target one face up Knight or King player. They gain an emblem that says “At the beginning of your upkeep, gain one poison counter”.
Desperation 2: Target one face up Knight or King player. They gain an emblem that says “At the beginning of your upkeep, gain 1 poison counter and put a -1/-1 counter on each creature you control”.
Desperation 3: Target one face up Knight or King player. They gain an emblem that says “At the beginning of your upkeep, gain one poison, and put two -1/-1 counters on each creature you control”.
Card Name: The Foe-Hunter
Role Type: Highlander
Card Color: Red
Abilities:
When you flip this card face up, choose target opponent. That opponent discards 2 cards, sacrifices 2 permanents, and loses 2 life. Until end of turn, you may only attack the targeted opponent and you may choose which creatures block. Until end of turn, all other opponents can’t cast spells or activate abilities unless they are mana abilities.
Card Name: The Jester
Role Type: Highlander
Card Color: Red
Abilities:
You may only flip this card up during your precombat main phase. You cannot attack the turn you flip this card. When you flip this card face up, destroy all nonland permanents you don’t control.
Card Name: The Brawler
Role Type: Highlander
Card Color: Red
Abilities:
When you flip this card face up, Clash with each opponent starting with the player to your left. Before each clash, you may scry 2. For each clash, if you win, you may cast the card you revealed without paying its mana cost. If an opponent wins, they may draw the revealed card instead of putting it on the bottom of their library.
Card Name: The Blackmailer
Role Type: Highlander
Card Color: Red
Abilities:
When you flip this card face up, for each opponent, gain control of target nonland permanent they control. Until end of turn, creatures you control gain hexproof and haste.
Card Name: The Strategist
Role Type: Highlander
Card Color: Red
Abilities:
When you flip this card face up, for each opponent, you may give them control of target nonland permanent you control. As long as an opponent controls a card you own, neither of you can lose the game.
Card Name: The Fiend
Role Type: Highlander
Card Color: Red
Abilities:
When you flip this card face up, each opponent loses 5 life and you gain life equal to the total life lost this way. Until end of turn, you may pay 5 life to search your library for a card and put it on the top of your library. Until end of turn, you may pay 3 life to draw a card.
Card Name: The Rival Army
Role Type: Highlander
Card Color: Red
Abilities:
When you flip this card face up, put a 1/1 white knight token with first strike, and a 2/2 red horse token with trample into play for each creature on the battlefield. Creatures you control gain +2/+2 and haste until end of turn.
Card Name: The Challenger
Role Type: Highlander
Card Color: Red
Abilities:
When you flip this card face up, take an extra turn after this one and creatures you control are indestructible until the end of the additional turn. During the additional turn, after combat, untap all creatures you control. You get an additional main phase followed by an additional combat phase. At the end of the additional turn, you lose the game.